Worlds of Design: Take a Bow

Modern archery is more complex than archery in the days of melee battles, with many kinds of bows and shooting aids, but still, in the end, it’s pretty straightforward.

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Picture courtesy of Pixabay.

In archery we have something like the way of the superior man. When the archer misses the center of the target, he turns round and seeks for the cause of his failure in himself.” - Confucius

My wife, a senior citizen as you might expect, recently took up archery as a hobby! This got me thinking about practical uses of archery and warfare and how it's often portrayed in media and tabletop role-playing games.

Archery Basics​

Most modern day archers use self bows (what most people think of when you say “bow”) rather than crossbows. There are compounds, recurves, “barebows”, and others, even a smattering of crossbows. There are aids that were never seen in pre-modern times. Highly-accurate (Olympics style) archery requires extended concentration for consistency, the kind of thing a cricket batsman needs to hit a century.

Archery in close-quarters or time-stressed combat requires long training, so that you can shoot quickly without thinking about it.

Don't think of what you have to do, don't consider how to carry it out! The shot will only go smoothly when it takes the archer himself by surprise.'' (from the book "Zen in the Art of Archery" by Eugen Herrigel).

The objective of modern archery training is to make it all automatic, but that takes years to achieve.

Historical Ancient and Medieval Times​

Movies strongly exaggerate the effect of archery on battles (especially where many wear armor) before the advent of Welsh/English longbowmen. That’s partly because movies by and large are about individuals, not about masses.

In battle, both the power and accuracy of the bow and the firing rate (per minute and overall) are important. Bows used in warfare for thousands of years had poor power and accuracy, and poor overall firing rate (because you quickly ran out of ammunition) even though the initial firing rate could be quite good.

Missile weapons are notoriously inaccurate in close melee (as in RPG adventures). I’m not a pistol user, but as far as I can gather it’s remarkably easy to miss when using a pistol in melee, even at close range. This likely applies to archery as well, especially considering that there may not be enough space for a bow to be used without interference. Further, arrows can ricochet unpredictably off armor.

Keep in mind, most archers in battles over the centuries were not using Welsh/English style longbows. Their bows were much less powerful and less accurate, except for the composite bows used by steppe dwellers (and Byzantines), and some heavy crossbows.

Why were bows displaced by much-less-accurate firearms? It was easier to train people in firearms, compared with training in longbows. Bows require strength built up from youth, while any ordinary soldier can use a firearm. Crossbowmen are easily trained, and fairly accurate though slow firing, yet were also displaced with firearms. In a pitched battle you can expect a missed shot at one person in a mass may hit someone else, helping compensate for less-than-accurate shooting. Perhaps most important, firearm ammunition was much easier to manufacture and to carry. The English made an industry out of producing (and transporting) arrows, rarely did anyone else, so arrows were always in short supply. Fire volume over time beat accuracy in pitched battles.

Sneaky Archers​

Insofar as FRPG class abilities naturally fall into spell-casting, hand to hand fighting, and stealth, RPGs are sooner or later going to end up with something like thieves/rogues as a separate class or as a set of abilities for fighters.

For me, stealth includes striking from a distance. You can certainly be stealthy and use a thrown weapon rather than a bow. Thrown axes or knives don’t make much noise until they hit. So how can thieves not be used ranged weapons, including bows? They don’t want to get into hand-to-hand fighting if they can help it, so they need no armor, which allows them to move quickly and flexibly. The bow is an ideal weapon. And what about the tradition of Robin Hood and William Tell (who used a crossbow)?

Different editions of Dungeons & Dragons have characterized "backstabbing" differently. AD&D never explicitly stated thieves couldn't use a bow to backstab, but the name alone led some to assume it involved a piercing attack from behind, thus the change in later editions to "sneak attack." I always allowed ranged weapons to sneak attack in my AD&D games, and in 3.5 and later editions, formalized this rule so that sneak attacks could be made within a certain range (30 feet).

On the other hand, combatants in pitched battles rarely wore full plate armor, often next to no armor. Whereas in a dungeon skirmish, heavy armor might be common after the initial experience levels. Historians to this day debate the efficacy of even the best self bows, the Welsh-English longbow and steppe composites, whether they could pierce top-class armor or not, whether it sometimes pierced poorly-made armor, effective range, etc. Modern tests are not definitive.

For a summary of this debate, see sandrhomanhistory “Why Everybody Disagrees on the Efficacy of the English Longbow – A Video Essay“ on YouTube:


YOUR TURN: How effective is archery in your game?
 

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Lewis Pulsipher

Lewis Pulsipher

Dragon, White Dwarf, Fiend Folio
Ranges, and the concept of sneak attacking with a bow in combat can be a little weird. People who hunt with a modern bow (which is often more accurate and definitely flies faster than a historical warbow) generally regard around 100 ft to be close to the limit on shooting an (unarmoured) man-size creature.
Oh, wow. I never bow hunted, but I had a 60 pound compound bow I used to play with for fun, and 30 yards, 90 feet, was my practical limit for a man sized target. And this is under ideal, no stress conditions where the target wasn't moving. I also remember how easy it was to lose an arrow. I missed the target once and the arrow hit the ground, continued for quite a long way, and there were so many leaves on the ground I couldn't find it. Never mind having an arrow land in the woods.
 

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I think the current rule (at least 2014) of having disadvantage while using a ranged attack in melee works just fine instead of making the archer vulnerable, but my own house rule is that shooting into melee from outside it also gives disadvantage (though a notable size difference in combatants can negate that - your humanoid friends fighting an adult dragon, for example)
giving out disadvantage to shoot into melee is more or less saying you cant do it but politely.
 

Just an aside, OP quotes Eugen Herrigel for this article, from his classic book “Zen and the Art of Archery”. The quote seems innocuous in this context, but the author was a literal Nazi who knew little about archery and even less about Zen. His book is infamous now as a fraudulent account of its topics. Not sure we need to give him or his book any more life here.
 


Except for broad discussions of the physical effectiveness of arrows vs armour, I'd suspect that the experience of bowhunters is probably more applicable to D&D-style combats than the experience of massed military formations of archers. You are talking about a situation where you're trying to hit a specific individual target, not when you;re trying to en-masse dump hundreds of arrows into a formation of charging French chivalry. Aim matters more than rate of fire.

(Similarly, I share @doctorhook 's concern about the veracity of the source, although I have no knowledge of the author he refers to. Putting the English/Welsh longbow on a pedestal of unique awesomeness is just plain historically wrong, except very narrowly in the context of a specific timeslice of western European history.)
 

(Similarly, I share @doctorhook 's concern about the veracity of the source, although I have no knowledge of the author he refers to. Putting the English/Welsh longbow on a pedestal of unique awesomeness is just plain historically wrong, except very narrowly in the context of a specific timeslice of western European history.)
Cheers friend. Mostly I’m willing to overlook the accuracy of dubious historical material for fantasy gaming purposes, since it’s the story that matters ultimately. But this particular author doesn’t deserve to be given an audience.
 

YOUR TURN: How effective is archery in your game?
Not half bad! A longbow does d10 damage, which is enough to ruin someone's day, but not to disable a fresh opponent. It also does this damage from range (which close range weapons do not), which is a huge advantage. But, as said above, ammo is limited, and due to reloading needs, the longbow is a slow weapon.

I have simple few house rules to not reduce power of archery in offense part of 5E, but to punish the user with defense penalty while using it.

1. Attacks with ranged weapons provoke attack of opportunity.
2. All melee attacks have advantage vs you when you use ranged weapon until the start of your next turn. Including triggering AoO.
That's interesting: deciding that a combatant needs punishment for choice of weapon. To me, the inherent problem of, "hold on while I reload" is disadvantage enough.

3. All bows are martial weapons.
4. All crossbows and firearms are simple weapons.
Depending on the tech level, I'd put firearms in Martial, too. Because: use a firearm wrong, and you might lose an eye.
 


I recently watched the new William Tell movie, its enjoyable enough, but what I really liked was seeing how the Crossbow was used in combat situations (having 2 bows ready and a henchman to reload while you shoot).

Anyway its bow use of all kinds is part of the action fantasy, so of course archers can use bows effectively whether they're sniping from long range or doing sneak attack in to melee, I dont need to know about realism just whats fun
 
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I recently watched the new William Tell movie, its enjoyable enough, but what I really liked was seeing how the Crossbow was used in combat situations (having 2 bows ready and a henchman to reload while you shoot).

Anyway its bow use of all kinds is part of the action fantasy, so of course archers can use bows effectively wheeher they're sniping from long range or doing sneak attack in to melee, I dont need to know about realism just whats fun
that would be great in D&D if crossbows are balanced around having to use Action to reload them.

maybe:
heavy crossbow, simple weapon
range 60/240
damage 2d8 P

it's great for opening ambush, but if you do not have extra prepared or a companion at hand, you will fire every other round 1 shot only.
 

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