D&D General What Is D&D Generally Bad At That You Wish It Was Better At?


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They'll...be sad?
Well, I do feel that they mostly bring that fate upon themselves. As I posted above, it seems completely irrational to me to wish for the biggest commercial publisher of RPGs, the publisher of the best-selling RPG, to have the ethos of an artisanal or hobbyist enterprise. It seems almost self-evident, at least to anyone who understands how contemporary publication and sales work, that that would be impossible.
 



Runequest, published 1978.

Traveller, published 1977.
Judges Guild had their own system pretty early as well, though I'm not sure as far back as into the 70s.

The biggest alternative to 1e D&D in 1979 was actually D&D, in its 0e and B/X forms. They did OK too, but nowhere near as well as 1e did in that 1979-1983 run.
 

Chivalry & Sorcery and Superhero 2044, both 1977

My personal grip of the moment: Magic. No magic in fantasy fiction worked like this until we got fiction copying from D&D. It’s system doesn’t actually reflect the Dying Earth stories, and it’s a lousy starting point for anything else. Almost any kind of magic since offered in RPGs would be better. It’s as idiosyncratic as Gygax’s polearm fetish and a lot more consequential.
 
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