Clint_L
Legend
Agreed, and also, a tragedy doesn't have to be total to still be effective. A character giving up what they desperately wanted but, in doing so, getting what they really needed can be a happy ending. And a character giving up what they needed to get what they want can result in a character arc where they still become the queen, or the big hero, or get the seemingly perfect love interest, or whatever, yet underneath it all know that they will never be complete.What you really need is a player willing to make in character decisions knowing as a player it's going to end poorly. i.e. You need someone willing to role play. Not every player is keen to embrace that badness happening to their character, but it's always nice when it happens.
Going for a full-on, Oedipus level tragedy would take some serious commitment from the players, for sure!