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The most powerful superhero character I ever ran in one of my games was Ordinary Guy. He had the singular power of being able to take out of his backpack anything that he might conceivably put into it. The group needs some sort of climbing rig? He can pull it out of his backpack. "How did that get there? Did you buy it?" He could pull out a bunch of receipts for the climbing rig. He might even have a vague memory of maybe putting that stuff in there, but trying to pin the memory down or put it into sharp focus just made it fuzzier; he might even have imagined it.

One time he went unconscious on the island holding the villain's base, and one of the other characters (Louisville Slugger, a speedster with a bat) picked up the heavy, bulky backpack and opened it to look for a first aid kit. It was completely empty. He dropped it in shock and it slowly deflated on the ground until it was basically flat. "Great, now I have to reset my singularity before I can pull anything else out of it!" Ordinary Guy's player quipped.

Ordinary Guy was the team leader, mainly because he could make every session.
 

That would be hilarious- and I think it’s what you’re getting at- is having a bunch of them in the same setting. Some of them could be quite similar to the original, while others would be pale imitations.
Marvel has a ton of characters that were created by various entities trying to replicate Captain America, which offers them a lot of fun ways to play up various elements of his character -- what does it mean to be a patriot, what does it mean to be a soldier, etc.
 


He had the singular power of being able to take out of his backpack anything that he might conceivably put into it. The group needs some sort of climbing rig? He can pull it out of his backpack. "How did that get there? Did you buy it?" He could pull out a bunch of receipts for the climbing rig. He might even have a vague memory of maybe putting that stuff in there, but trying to pin the memory down or put it into sharp focus just made it fuzzier; he might even have imagined it.
Kind of like the trenchcoat Jerry Steiner wore in Parker Lewis Can't Lose.

I don’t remember all the stuff he produced from it, but it included a printer (printing a document), spiked collared Dobermans as a security system, and a fully functioning submarine’s periscope.
 


One time, I created a character completely from random: rolled for race, class, background, everything. I ended up with a Human Wizard (Illusionist), with the Entertainer background...so obviously, I based him on the famous 1980s magician David Copperfield. We all got to start the game with a free magic item from Table B, so I chose a bag of holding. My DM let me reskin it to a hat of holding, so that I could pull stuff out of my hat.

The character was only used for a one-shot, but he was a lot of fun.
 




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