How Will The New Tariffs Affect TTRPG Prices?

Screenshot 2025-04-03 at 2.15.15 PM.png

New US tariffs have hit the world, and the tabletop gaming industry is bracing for impact. Every company (including us) will be doing a thorough analysis of how the recent US tariffs will affect their business, and then plan accordingly.

Of the raft of global tariffs on US imports declared yesterday, two in particular affect the tabletop gaming industry--the tariffs on the EU and on China.

The new tariff on goods manufactured in the EU is 20%, while those which originate in China are 34%. This is in addition to a recent 20% tariff on China, raising that level to 54%.

The tariff applies to the place of origin of a product, not the country where the company is registered. Many game companies in Europe, the UK, and Scandinavia print books in the EU; and more complex products which require boxes or other components, including those from game companies in the US, often come from China. The tariff on UK-produced products is 10%, but most UK-based companies print in the EU and China.

There is something called the 'de minimis threshold', and generally shipments below that value do not incur tariffs. In the US that is currently $800, and it mainly affects individual orders bought from overseas. However, that no longer applies to goods made in China. It also won't help with shipments of inventory (such as a print run) shipped to a US warehouse from the EU. When somebody in the US orders a book from, say, a UK game company, that order will often be fulfilled from inventory stored in a US warehouse rather than shipped directly from the UK. That US inventory will have incurred the tariff when it was shipped as part of a larger shipment.

c2c0cee0a45ca07116e50212f1120061_original.jpeg

A shipment of our books from our printer in the EU

Of course, these aren't the only way that tariffs can affect prices. Even products manufactured in the US might use materials or components from China, Canada, or the EU, and that will affect the production cost of those products. For example, a US printer which uses paper sources in Canada is going to have increased costs. DriveThruRPG's print-on-demand costs have already increased by as much as 50% in the US.

How might game companies go about handling these increased costs?
  • Eat the tariff themselves. That might be possible in some instances, but the size of them will likely make that non-feasible. Most game products do not have a 54% profit margin.​
  • Manufacture in the US. That solution might be feasible but runs into a couple of barriers. (1) US printing costs tend to be higher; (2) goods would then have to be exported to the EU, Canada, and other countries, which may have reciprocal tariffs in place; (3) US printing capacity isn't up to the task (remember printers don't just print games--we're talking books); (4) US non-book game component manufacture capacity is even more difficult; (5) splitting a print run between a US and EU or Chinese printer greatly reduces the per-unit manufacture cost as the volume at each location will be halved; (6) as the recent DTRPG printing cost increase shows, even US printers use raw materials from elsewhere.​
  • Pass the cost along to customers. This, unfortunately, is probably going to be the most feasible result. This means that the price of games will be going up.​
It gets really difficult when the production/shipping process straddles the tariff. We at EN Publishing have four Kickstarters fulfilling (Voidrunner's Codex, Gate Pass Gazette Annual 2024, Monstrous Menagerie II, and Split the Hoard) which have been paid for, including shipping, by the customer already. Two of those (Voidrunner and Split the Hoard) involve boxes and components, which meant they were manufactured in China. The other two are printed in the EU (Lithuania, specifically). All four inventory shipments will arrive in the US after the tariffs come in. We haven't yet worked out exactly what that means, but it won't be pleasant.

I suspect in the future, in these days of sudden tariffs, companies will hold back on charging for shipping right up until the last minute. And that's also bad news for customers, as they won't know the shipping price of a game until it's about to ship. This might also mean a shift towards digital sales which--currently--are not affected.

Most game companies are likely crunching numbers and planning right now. It is not known how long the tariffs will be in effect for, or what retaliatory tariffs countries will put in place against US goods. But this is a global issue which is going to drastically affect the tabletop gaming industry (along with most every other industry, but this is a TTRPG news site!)

Steve Jackson Games posted about the tariffs (the site seems to be experiencing high traffic at the time of writing)--

Some people ask, "Why not manufacture in the U.S.?" I wish we could. But the infrastructure to support full-scale boardgame production – specialty dice making, die-cutting, custom plastic and wood components – doesn't meaningfully exist here yet. I've gotten quotes. I've talked to factories. Even when the willingness is there, the equipment, labor, and timelines simply aren't.

We aren't the only company facing this challenge. The entire board game industry is having very difficult conversations right now. For some, this might mean simplifying products or delaying launches. For others, it might mean walking away from titles that are no longer economically viable. And, for what I fear will be too many, it means closing down entirely.

Note: please keep discussion to the effect of tariffs on the game industry. This forum isn't the place to discuss international politics.
 

log in or register to remove this ad


log in or register to remove this ad

Most publishers have distro hubs/fulfillment partners in the US and the UK/EU (and sometimes Australia). That's S.O.P.

Ah, where I misunderstood. I was thinking most of the RPG industry was in the US and hence most of the shipping had stuff or portions that went through the US before it went to the rest of the World, rather than the entire thing being finished enmasse in China (or elsewhere) and then shipped direct.

A lot of my books say Printed in the US for example (Such as from WotC). My PHB is printed in the US in Renton Wa, though it also ssays Manufactured by Hasbro SA and has a Uxbridge, Middlesex, UB11 1ET, UK address as well.
 


Ah, where I misunderstood. I was thinking most of the RPG industry was in the US and hence most of the shipping had stuff or portions that went through the US before it went to the rest of the World, rather than the entire thing being finished enmasse in China (or elsewhere) and then shipped direct.
No, you print (wherever) then ship to your distribution hubs. The games then go out from there to customers.
A lot of my books say Printed in the US for example (Such as from WotC). My PHB is printed in the US in Renton Wa, though it also ssays Manufactured by Hasbro SA and has a Uxbridge, Middlesex, UB11 1ET, UK address as well.
Yeah, WotC prints in the US now. They didn't always. I don't know which printers they use (IIRC more than one due to capacity needed), but Renton is their HQ--I'd be surprised if the printer was there also. But I honestly don't know.
 

As an FLGS in Canada, we started to see (retaliatory) tariffs on most game products this week, making them vastly more expensive. I chose to eat most of it, except in cases where the new price seemed like a reasonable thing that wasn't beyond the pale. (Difficult to do when prices have already soared over the past four years).

I have been in business for 31 years, in an industry that has low life expectancy for retail stores. I have never been more stressed about my future. My current plan is to just suck it up and keep going as best I can.
For what it’s worth I think this is a mistake. You might feel that you taking on the cost of tariffs is helping your business but when all their other household costs go up in price they’re still going to cut luxury products first whether your products cost $25 or $30.

Right now everybody knows about the tariffs you can’t avoid it. It’s all over the news. People are expecting prices of things to go up. If you aborb it now and then get into a situation where you need to put them up in 6 months then you’ll be an outlier raising prices when people aren’t expecting it - I think that conversation will be much harder then.

You should never be ashamed of passing stock costs on to consumers if your margins are reasonable. If you’re making 85% margin like a Starbucks maybe it’s different.
 

Stephen Glicker of Roll for Combat has posted his thoughts about the impact of tariffs on the gaming industry. Long story short, this is bad (except for those who make books, as opposed to games):

 

Is it possible to to produce products twice using two different skus and prices? One for the US printed in the US at US prices with higher printing costs and final costs, and one for the rest of the world? And use those two different points of origins as basis for the tariffs? A bigger headache in production but gets around the sticky tariff problems.
 

Is it possible to to produce products twice using two different skus and prices? One for the US printed in the US at US prices with higher printing costs and final costs, and one for the rest of the world? And use those two different points of origins as basis for the tariffs? A bigger headache in production but gets around the sticky tariff problems.
In theory that would be possible, but the question is if the tariff issue would make up for the hit to economies of scale.

My understanding is that offset printing has a very high setup cost for starting a print run, but a pretty low cost per additional copy. Splitting the print run into two would mean you pay twice for the setup.
 

As a fella from MPLS id be ok with this.
We already pass the first test by demonstrating we are willing to fill a NHL arena to watch minors play hockey every year. Our NHL team also seems to be incapable of winning a Stanley Cup despite players born here being on teams that win it every year, so we'll fit in just fine as part of Canada.
 


Remove ads

Remove ads

Top