What’s the counterargument then?
Stop power creep. Stop giving players more and more options than they know what do to with or could ever even use. Stop making design player-focused and make it "adventure-focused" so the DM can enjoy it as well as the players.
@Lanefan made a bald-faced claim that was also wrong and didn’t provide any evidence for it.
Ah, they are "wrong" huh?
Well, you're wrong IMO.
Seriously, though, if I have a killer game, I can pull back on things more easily--decreasing MY BURDEN as DM as well, or keep my burden the same and house-rule power-ups for the PCs to get them in a better place.
If I have an easy game because PCs are too powerful as designed, my choices are "nerf the PCs" to bring them down to the game design level--not something players care for in general, OR use my "infinite dragons" and increase my load as DM.
With the first option, the DM's life is either easier (players gain nor lose anything) or the DM's life remains the same (players gain power-ups to compensate). I like that option as a near-forever DM. My life easier or at worst no harder.
With the second option, the DM's life stays the same (PCs get nerfed---rarely popular) or the DM's life gets harder (players gain nor lose anything). I don't care for that option: unhappy players or unhappy DM.
So, how is that "wrong"???
I disputed the claim and justified my reasoning: the evidence of high-level monsters and challenges means that it is possible to increase the challenge of a campaign by substituting greater challenges. I also added that the DMs that tend to have more players with more experience in system mastery also tend to be more experienced and better situated to knowledgeably ramp up the challenges.
Which I refuted by the above. With your way things escalate out of control and we have power creep, etc. when new editions come out. PCs are too strong? Infinite dragons. Players gets frustrated when it goes too far and DM has more work load. New version escalates PCs to compensate for infinite dragons. Game gets too easy again, so DM brings in more dragons. And so on.
A losing formula for myself, personally. You seem to like it, so good for you then.
You and
@Micah Sweet may not like the option, but it exists. Meanwhile no one has offered any justification for why it would be HARDER to reduce the challenge.
I think you have that backwards? It is easier to reduce a challenging game than just keep throwing infinite dragons.
This seems like an issue concerning a power imbalance between classes, and believe me, I am sympathetic. But this is a different issue.
Well, between this subclass and everything else we use, yes.