We agree.
Here’s what happened. In the mystical before times a DM would buy a module/adventure and run it. Which was nice until players got smart and realized they could give the DM a hard time.
“Go left you say…why I’ve got agency so I’m going to go right since I don’t really respect how much work goes into DMing.”
And thus the “sandbox” myth was born. A term that gave the DM agency to not feel like they just got railroaded by their own players.
Wow…I just created the origin story of the sandbox.
This is all just a conversation about having a conversation. No hurtful intentions went into it. To anyone who was offended, insulted or bothered by my discrediting of the term “sandbox” just ignore me and continue doing what you do.
Next week…verisimilitude: legitimate way of looking at things or multi syllabic nonsense.![]()
So how do you describe different types of games? Gameplay is a spectrum from a game where the entire group makes up lore and goals as they go along to a game where the GM has everything plotted out and the players have no real choice in what happens if they want to proceed. Are there any terms you would use to describe the difference?
IMHO if all games are defined as "linear" because something is decided by the GM there's no reason to even use the term. Which is pointless. Might as well say there's no such thing as "color" because we can't be certain we perceive the same thing.