Remathilis
Legend
I'm sorry, but every DM on this board rails about how the DM's Tastes are Absolute when it comes to system, style, and tone in their game but its absolutely ookie-dookie that the players can just ignore the campaign the DM has provided and demand something else. If the players said "Hey, I don't like AD&D, run Pathfinder instead" or "I know you said Tolkien races, but I want to be a tabaxi" or "I know your setting is low magic, I want a super-powered anime-styled character" you'd demand that player be excommunicated. But if the player says "I know you wanted to run something in the Nentir Vale, but we've decided we want a nautical/pirate campaign instead so we're going south to buy a boat" its okay because that's what a sandbox is?Where for me, what you call player entitlement is in this case what I call player agency.
If I-as-DM have designed a setting and determined that the campaign will start in the port city of Praetos, and have come up with a few potential adventures in-around the city to get things going, and the players' first in-character action as a party is to say "Hey, let's buy a boat and go looking for adventures in-around-across the Axenos Sea!" then I think I-as-DM have to be both willing and able to adapt or else I'm just not doing my job.
Maybe I can re-skin one of the close-to-town adventures I've prepped and have them find it somewhere else, or (more likely) maybe I design something new and save the near-town adventures for another party and-or another day.
Yeah, I don't think so.