robertsconley
Adventurer
Ironsworn incorporates procedurally generated context as an important part of how it functions as a system across all three modes of play it is designed to support , including running a traditional campaign with a human referee.But this isn't true for all sandboxing. @Hussar has used Ironsworn as an example of a system to support sandboxing, and it doesn't need this sort of stuff to be prepared by the GM.
Any campaign that relies heavily on procedural context during play omits steps crucial for a sandbox campaign. One of two things tends to happen with procedural context:
- The result is inconsistent with previously established elements of the setting.
- Or it limits the choices the players can make as characters adventuring in the setting.
Now, Ironsworn can work great for a sandbox campaign, provided the referee uses its tables as part of prep. It can also save the referee a lot of time for the types of settings those tables are designed to support.
Since Ironsworn has been brought up, it is important to note its support for solo and co-op play. It is one of several systems that have come out in recent years that I feel represent an advancement in solo play for tabletop RPGs. The crucial element is the extensive use of oracles in these systems. At first glance, they appear to be just another set of random tables, but how (that pesky word again) they are used makes a real difference.
I feel the recent generation of these systems excels at solo roleplay. They are good at helping a solo player (or a small co-op group) structure their imagination about what is happening in the campaign as they pretend to have adventures as their characters. Furthermore, they are more flexible than earlier types of solo roleplaying.
As far as the intersection with sandbox campaigns goes, these oracles and their systems also work great because they involve the players in taking an active role in ensuring that the results are consistent with what has already been established about the setting, and apply any needed polish.
I recommend this series of videos by my friend Matt Jackson, who is a big fan of solo RPGs and someone I regularly discuss this topic with.
Matt Jackson
I am aware of these discussions and have considered their arguments. I disagree with their conclusions.You're assuming a particular sort of approach both to how situations are framed (ie by the GM drawing on GM-prepped stuff like NPCs, factions, etc) and how actions are resolved (by reference to GM-prepped stuff like those details of NPCs and factions, the map-and-key, etc). But this thread has already had extensive discussion of how those are not the only possible approaches.