I'd appreciate it if we could avoid reframing people's points into things that weren’t said.
Yes, I'd appreciate that too!
I'd also appreciate it if posters would not present norms and approaches that characterise one way of RPGing, as if they are constitutive of what RPGing as a whole must involve if it is to be successful.
I mean, in the post that I replied to you said this, as if it is a general truth:
The solution to the issue of mediocre referees isn’t to bury everything under new systems.
But in fact I am someone who has benefitted greatly, as a GM, from learning about new systems - about ways of doing things that I wasn't familiar with. Learning those things helped me GM successfully, avoiding pitfalls that had, in the past, led to unhappy RPGing experiences.
I can give examples, if you like:
*Reading about the idea of player-driven, "protagonistic" RPGing helped me appreciate that the systems and procedures articulatd in more "traditional" RPGs (like AD&D, Rolemaster and parts of Classic Traveller) were not the only way to achieve serious, deep, rich RPG experiences;
*Reading the rules for Paul Czege's RPG Nicotine Girls helped me grasp how the endgame can be a thing in a campaign;
*Reading the rules for Maelstrom Storytelling, HeroWars/Quest, and Burning Wheel helped me grasp how scene-based resolution could work, and this helped me tremendously when GMing 4e D&D;
*Reading the rules for Apocalypse World, and in particular grasping the notion of "if you do it, you do it" and how that makes player-side moves central to focusing and driving the fiction, enabled me to come back to Classic Traveller and get a very successful campaign out of that system, which I had struggled with in the past.
No doubt you have your views about the utility of discussing systems and procedures and principles and heuristics. But they are not self-evidently true. But in the post I replied to you present those views as if they are universal truths, and as if the approaches that others have used and benefitted from are of little or no value. And I don't agree with those implications of your post.