Campbell
Relaxed Intensity
Basically, when a GM sits down and engages in world design and/or scenario design then they are doing the same thing a video game level designer does. They are setting the operational and information environments that players will be interacting with. This is a crucial responsibility that affects the impact of the choices that players have available to them. All anyone is saying is the authority that comes along with your ability to set the stage is a responsibility to what the gameplay environment looks like.
That GMs have game designer / level designer responsibilities that extend their in-play referee responsibilities. That they should own the impact of those decisions.
This is all I have been saying. To me this stuff is like Trad GM 101.
Also, my metric has always been discoverability of this stuff. That you make a good faith effort to learn about your environment before acting.
That GMs have game designer / level designer responsibilities that extend their in-play referee responsibilities. That they should own the impact of those decisions.
This is all I have been saying. To me this stuff is like Trad GM 101.
Also, my metric has always been discoverability of this stuff. That you make a good faith effort to learn about your environment before acting.