CreamCloud0
Hero
by my standards, the first two are not, the latter is.i think we need some definitions. So a Ranger, paladin or High elf champion are not martials on this discussion?
by my standards, the first two are not, the latter is.i think we need some definitions. So a Ranger, paladin or High elf champion are not martials on this discussion?
There is an option.IMO it's an unsolveable problem (for D&D and its derivatives).
1. You can't make martials like spellcasters because it'll make people mad.
2. You can't nerf spellcasters because it'll make people mad.
3. You can't give martials spell-like abilities because it'll make people mad.
I've "solved" it for my own table by simply giving martials spells via their weapons. It's basically a 4E "encounter" power.
But would that solve the issue across the entire community? No, because [see #1].
by my standards, the first two are not, the latter is.
I think of rangers and paladins as more martial than caster (as in warriors with a few spells). I don't really think that their spell casting ability tips them more into the spellcaster than the martial side.
I don't consider any martial that has very limited casting ability from their race as a caster at all.
no, high elf champion got a pass because none of it's spellcasting came from it's class or subclass, the champion subclass is a pure martial subclass, although the character gains some ability to cast from it's species that doesn't influence the fundamental majority design of the character enough to make it a caster, it isn't integrated enough, it's casting is bells, whistles and ribbons but not part of the core mechanism, in a similar vein, a character taking the magic initiate feat wouldn't be enough influence to make a champion count as a caster either.Ok. Then we accepted that spells are ok on a martial (i.e. High Elf Champion), so logically spells are a viable way to balance them at very high levels with full casters. This approach also works for balancing half-casters (and weaker full casters) as well.
It is still a very complexc issue though as the fix changes level to level.
This issue isn't martial classes.Personally, I think Martial and Caster are talking about two different things, two different traits.
IMO Paladins and Rangers and High Elf Champions are all martials, so are Valor Bards, Bladesingers and Hexblades. They are also all casters. I don't feel like those terms are exclusionary.
Just like you can be an athlete and you can be a gamer and if you play both D&D and Basketball you are both an athlete and a gamer.
For me caster is a lot easier to define than martial. If you can cast any spells at all you are a caster. Whether it is one cantrip once a day or a full complement of spells up to 9th level, if you cast you are a caster.
Martial is much more ambiguous -martial weapons proficiency or sneak attack both qualify in my opinion, but it is a lot muddier. I have seen other people throw out extra attack as the qualifier, but then no one under level 5 is a martial .... so it is a lot more ambiguous.
That's exactly how it works in Level Up.If I was going to create a manoeuvre system for martials then both paladin and ranger would get them, though fighter would be the best with them.
Like @CreamCloud0 said, the first two are martials. The High Elf Fighter (Champion) is also martial, one that benefits from the use of some spell-like abilities thanks to their species.So a Ranger, paladin or High elf champion are not martials on this discussion?
This issue isn't martial classes.
The issue is martial features.
The whole argument is what martial class feature is equal to a 5th or higher level spell.
Half casters most or less combine a low strength martial features with low strength casting features.
A 1.5 power attack with a 1.5 power attack with a 4th level Smite to make a effect that is 7 power turn and equal to a 7th level spell.