Bedrockgames
I post in the voice of Christopher Walken
Because @hawkeyefan mentioned rolls and I started talking about thinks like skill rolls for bluff. And so was explaining that while this isn’t a universal reaction I find such systems create a strong disconnect for me between what my character is saying and the outcomes. It impacts the weight of what I say and trips me up. This is why I mentioned 2E and 3E D&D because it is a similar core system except 3E has things like bluff and I found those had a very big impact on my sense of agency and immersion.@The Firebird, I'm not 100% sure how to interpret your "Wow" response to this post.
But imagine someone who knew nothing about dice-based wargaming except Risk, and who therefore said that the resolution of imaginary battles, if it is to be realistic or to put any weight on what the players, as generals, choose to do rather than just the outcome of "mechanical widgets", must be approached purely via free-kriegsspiel.
Why should a serious wargamer take such a pronouncement seriously?
Similarly, why should I take that sort of pronouncement seriously in the context of social resolution in RPGing, when I know and play with multiple systems that show it to simply be false?
That is fine if you don’t like my wording and I wasn’t trying to impress anyone with my knowledge of social skill system. I was responding to something @Hawkeye was saying