D&D 5E Hypothetical: WotC goes under and Hasbro vaults D&D. Now What?

The TTRPG hobby shrinks year after year, eventually going the way of something like model trains, as no company has the market power, brand recognition or budget to attract casual players and grow the community in the same way WotC/Hasbro did.

Hard-core ttrpg players would continue with old D&D books or move on to other games...those with an established group would be fine(at least in the short term) but those searching for players or groups will find the prospects have shrunk and continue to shrink as the amount of players replacing those that age out would diminish greatly from the D&D era.
Sadly, I kinda feel this would be the logical outcome. I don't see a world where Shadowdark or Pathfinder or any other D&D clone gets the upper hand. Part of the problem would be that every company would be keen to be using it's own spicy brew version and there would be a lot of redundancy and close but not compatible games all fighting for a shrinking market.

The Corollary to this is why did D&D get shuttered and when it did, did it take Magic the Gathering with it. The latter would be apocalyptic for the gaming industry and pretty much kill most game stores with the knock on effects on other gaming from there. Really, it's the brand recognition of D&D and MTG that has kept the whole table top gaming industry from going the way of wargaming.
 

log in or register to remove this ad

No more DnD? Less onboarding of new players.

I was just in the middle of writing something similar...

I think that the popularity of TTRPGs would slowly decline without the brand name to bring in new people to the hobby. Also, without WotC around for people to hate, the scene would turn on each other as the fans of each game would fight to be the new top dog.
 

I be that many of the people that have "more content than they could ever use" are just the sorts that would keep buying stuff even after Hasbro stuck D&D in the vault.
I fit in this box when it comes to physically owned content, as for digital (DDB type) content I have completely stopped paying for stuff I can't keep a copy on my local server in perpetuity, or sell my account if I can't own it.

Rant on: I'd rather pay creators that watermark pdf's than buy into what is essentially a streaming service for content that can be broken at anytime the ip (be)holder chooses to make things harder to use. Let me play the game I want and bought into the platform to play without screwing it up because you want me to buy the new stuff, or let me sell my account to someone! Rant off:

TLDR: I will buy far more content than I can reasonably play as long as I can keep a copy physically on a device I own, otherwise I ain't cracking my purse open. Lesson learned aka once bitten twice shy!
 

I was just in the middle of writing something similar...

I think that the popularity of TTRPGs would slowly decline without the brand name to bring in new people to the hobby. Also, without WotC around for people to hate, the scene would turn on each other as the fans of each game would fight to be the new top dog.
I wanted to argue against this, but I've seen how we treat each other. Not so much here on EN World, but in larger groups on the Internet (Reddit, Facebook groups, YouTube video comments, RPG.net, etc.).
 


Haven't read the whole thread, but it would be Hasbro that went under (core business: plastic toys made in China, already struggling), not WotC (currently propping up Hasbro). The receivers would then try to sell off WotC as a going concern, and if that failed, the D&D licence as it's most valuable asset.

What would happen next would depend entirely on the buyer, and their politics. But from a pure business perspective, dropping the tabletop game and focusing entirely on video games and other media is the rational move. In which case tabletop gaming would go back to being a tiny cottage industry with almost as many publishers as players, none of whom would be making much money.
 

I was just in the middle of writing something similar...

I think that the popularity of TTRPGs would slowly decline without the brand name to bring in new people to the hobby. Also, without WotC around for people to hate, the scene would turn on each other as the fans of each game would fight to be the new top dog.
A rather pessimistic take on what would happen. While it might be possible for their popularity to decline, I think the majority of players would either keep playing or move onto something else. New players will still join groups to play, people might be more open to playing different rpgs. I doubt that the groups of people playing different games would turn on each other, most people are content to play their own game and not take jabs at others for playing what they like to play.
 

Haven't read the whole thread, but it would be Hasbro that went under (core business: plastic toys made in China, already struggling), not WotC (currently propping up Hasbro). The receivers would then try to sell off WotC as a going concern, and if that failed, the D&D licence as it's most valuable asset.

What would happen next would depend entirely on the buyer, and their politics. But from a pure business perspective, dropping the tabletop game and focusing entirely on video games and other media is the rational move. In which case tabletop gaming would go back to being a tiny cottage industry with almost as many publishers as players, none of whom would be making much money.

Probably most likely outcome.

Sone Pathfinder type game woukd probably rally a few but it's probably back to 3.5 levels or lower interest levels.

Social media wasn't such a thing back then so finding players of "Pathfinder" would be easier than say 2009 or 10.

Paizo and Kobold Press would probably be not D&D.
 

What does "D&D never dying" look like under this scenario?
Nothing particularly good for the game in the subsequent 10-20 years, give or take.

It's like asking what happens to the Roman Empire when the Empire part collapses. In brief: the social order shrinks drastically and won't meaningfully recover for "a long time" (but "entire civilization" is, I should hope obviously, something where "meaningfully recover" takes a hell of a lot longer).

Tabletop games in general will decline, not rise. D&D fans who already like whatever game(s) they have will just turn away from the hobby in general and isolate to their own group. Individual competitors might grow--I'd expect a lot more attention on Pathfinder 2e, for example--but the hobby as a whole would initially shrink, and that's gonna take out a lot of the smaller creators as well.

However, in the middle-term (roughly 3-6 years out from the initial collapse depending on its severity), it would almost certainly lead to one of the greatest flowerings of creativity in the D&D-alike gaming space we've ever seen, possibly even greater than the original wild-and-woolly days of 0e/1e. Because at that point, there is no 900-lb gorilla anymore. That removes two of the hard, hard walls that shut out the creativity in this space: it removes the network-effect bias because everyone is now in the "well what the hell do we play now?" space, AND it removes the "no no no, D&D is this one specific thing and NOTHING else, and if you change ANYTHING about what that one specific thing is,it's RUINED FOREVER". (I'm sure the Transformers fans in the audience are groaning right now.)

When ALL of the competitors are necessarily small and building up from a small base, and all of the traditionalists have had their world genuinely upended and have to accept change or genuinely just...stop engaging with the wider hobby, that's a recipe for insane diversity and creativity. Now, in all likelihood, a lot of that creativity will be bad. That's just the nature of things. A lot of solutions weren't tried before because they didn't work before, and aren't liable to start working now. But in that crucible of actual competition, where traditionalism and network effects aren't massively encouraging everyone to stay focused on the one biggest thing, I'm dead certain a slew of really interesting ideas will crop up. Some will be quite old ideas, and merely "new" to the D&D-alike audience who had been unknowingly ignoring them, but some will be new ideas too.

And then, in the long run? Something else will be what D&D was. Something else will rise to the top as "the" TTRPG game. D&D will be fondly remembered, the grandfather of the hobby. Assuming the "new D&D" (which obviously won't be called "D&D") is primarily fantasy and non-modern, it's very likely the system would make conscious effort to reference back to D&D when possible. If it's more sci-fi or sci-fantasy, like Shadowrun, then the direct D&D homages will likely be minimal, but even then I'd expect some recognition, simply because of how important D&D had been and how long it held sway.

There's also the slim but possible chance that a different kind of status quo could develop. For example, instead of a single system, perhaps a consortium of TTRPG creators could come together and try to build a common platform (presumably both pen-and-paper and digital) so that many different RPGs can all converse and interact and even intermix, as much as their rules allow. I think that that possibility is extremely unlikely (it requires that most of the creators care a great deal more about the philosophical positions and not very much about their pocketbooks, which is a delightful thing to hope for but not very likely in practice.)

TL;DR: An unfortunate collapse, a period of furious competition and creativity, and then a new status quo, probably similar to the old one but with a slim chance of something radically new.
 

A rather pessimistic take on what would happen. While it might be possible for their popularity to decline, I think the majority of players would either keep playing or move onto something else. New players will still join groups to play, people might be more open to playing different rpgs. I doubt that the groups of people playing different games would turn on each other, most people are content to play their own game and not take jabs at others for playing what they like to play.
I mean, some kind of decline, at least in the short term, is pretty much guaranteed.

It's a question of whether that decline is a long-term trend (something I think is unlikely), a medium-term complication (possible, but not as likely as the third option), or a short-term trough followed by a spike from all the competitors aggressively trying to win D&D's crown.
 

Remove ads

Top