(Apologies Robert - I assume your players find your games excellent and deeply engaging)
Understood and all good here!
But you use such loaded language when you say stuff like this. For instance: verisimilitude doesn’t exist until your imagination / mind receives what the GM says and validates it and goes “yeah that fits what I think makes sense here,” it’s not something inherent. To give an example of what it looks like when you or
@Micah Sweet use assertive terms that spill over into judgement from a different perspective:
I understand what you are saying and the emotion behind it. But consider this.
My day job is developing motion control software at a company that manufactures metal cutting machine. Often, they can run into the six figures making it a major investment for our customers. We are a small company manpower wise so while I am not the one to answer the phone, often I am tapped in to handle the most difficult support problems.
As a consequence, I had to deal with my share of angry customers over the years, upset that their machine broke, or there is a bug, or didn't do something the way they wanted it to. Small subset of these are unreasonably angry for the problem they are having. However unreasonable they are the problem remains and it has to be fixed and at my pay grade I don't have the option to hang up the phone. Moreover, the main reason we have the market share we do is that we are famed for our level of support. So I can't jeopardize that nor I want to as I am one of the people responsible for that.
So I learned to dig past the emotion, find the problem, get the answer I need to fix the problem despite the customer's emotion and eventually resolve the problem.
As a result, my instinct when seeing the below
“I find the examples of ‘Living World’ play that
@robertsconley to sound utterly boring and old school in style compared to what I find engaging. That means that said sort of game is clearly unsatisfying to its players and lesser then newer conflict focused systems and all of his players would be happier running a DM story game in D&D 2024.”
"What does the poster think is boring, not engaging, and unsatisfying?"
Then dig into it.
If it results from a fundamentally different preference, then that resolves it for me. That is a preference issue, and not a good topic for debate or the type of discussion we are having in this thread.
If it is another reason, then there is likely something I can profitably learn. The goal is not whether they change their mind as a result of the conversation; the goal is learning why they think they do.
I am aware that comments like this can be touchy for people to read; however, I am pointing out another way that ignores the emotion and advances the discussion.
One last example from my support experience. Occasionally, we get complaints that are, in effect, the customer is angry that we are not a clone of our competitor software. A subset of these is a result of the operator's unhappiness at learning new software by the owner of the company. But most, after you dig into it, are because our competitor software had a feature we dont. So I collect the information and add it to the to-do list to implement it in a way that is consistent with our software.