Then I disagree with the assertion you have claimed here. There isn't one standard. "Internal consistency" has
massive limitations that are being glossed over, ignored, or apparently never even considered in the first place. "Independent causality" is simply a falsehood; nothing is or ever can be, to
any degree, actually independent of the people making and running and interacting with the world.
Isn't it? We ignore sleeping time, most eating time. Infamously, adventurers never go to the bathroom. ("Never" is obviously a generalization, I'm sure some games out there track this, but even a majority of hardcore simulationists don't demand
that granularity.)
Yes. But my key point here is:
there are many paths to reach that feeling. This hyperfocus on "guided by prior prep" isn't the only way--and the "plausible extrapolation" isn't actually distinct, in any meaningful way, from the extrapolation that occurs in the kinds of systems
@pemerton has been talking about up to this point. That extrapolation is not just inherently subjective, it is
pervasively so. There can be no meaningful "minimizing" this subjectivity. It is
mandatory for any experience that filters any amount of information--and no game, genuinely no game ever in the history of gaming, has lacked a
massive filter getting rid of a bunch of stuff that is (usually all three of) (a) irrelevant, (b) uninteresting, and (c) unproductive.
Some approaches certainly have wider or narrower definitions of what is relevant, interesting, and/or productive. But the clear argument, over and over and over again in this thread, is that somehow this "internal logic, guided by prior prep, dice rolls, and plausible extrapolation" is somehow NOT filtering for those things someone subjectively decided were relevant, interesting, and/or productive. That it is
special and
better because it lacks for this filtering.
It doesn't. The filter is still there. Indeed, it's just as strong as any other approach's filters. It's just filtering
different things.
But they
do still privilege one narrative arc! That's the whole point I'm making here.
There is still narrative privilege going on. It's just narrative privilege with different focuses and different intention. That's what I mean when I say things like "realism is also a style, and like any style, its stylized elements are a choice, not an objectivity".