Old Fezziwig
Thanks for the sour persimmons, cousin.
Right on. I appreciate it.I took a look at the play reports you posted and a few things stood out to me. One was that Si Juk is now immune to persuasion which I point out because as far as I can tell it means that before that there could be circumstances where he had no control over what their character was thinking.
It's not mind control. If a character is persuaded, that doesn't mean that the character changes their mind necessarily. It just means that they've agreed to go along with whatever's being proposed or their arguments against doing so have not won the day. The player can of course decide their little dude has been persuaded, but it's not mandatory. I'm wary of using examples from fiction too much, as I don't think they're as useful as they seem to be, but when the Fellowship of the Ring decides to go over the Redhorn Pass instead of through Moria, Gimli's not of a different mind than he was before they started up the mountains -- he would still prefer to go through the Mines, but he's lost the argument, so up he goes with the rest.
Ob(stacle)s are set in the same way as DCs more or less. The general table is as follows:In part 3, Si Juk failed a roll so had a dream. The GM narrated what it looked like. There were a couple of checks for things like torches, similar I assume to skill checks in D&D. It wasn't clear how difficulty is determined, when checks are required or who decides.
They do do the Duel of Wits in post #5 in that thread, and, what Si Juk says does make a difference, both in terms of setting the stakes and the fiction (I'm sure that in play there was more, but I've bolded a few places where they do say things -- in the end, the dice will determine how much these statements matter, but all this is going to push into the framing for the new situation, which I've bolded at the end):In part 4 we finally get into some interaction where the player has to request RP. The description was "Rich finally started yelling, 'No! Can I roleplay first? Can I? Can I ****ing roleplay first? Huh?'" But as far as I can tell, this situation wasn't really resolved in any way because the player refused a battle of wits. If they had done a battle of wits (which is what the GM initially proposed), would what Sin Juk said have made any difference at all? In this, and in the other example there is some role playing and information gathering but anything major that happens comes down to a check.
I continued, "The Emperor strides toward the Dread Lord's cabin. He holds the sword stiffly at his side, point toward the ground, like a fencer.
Rich nodded. I think he cursed under his breath, "I draw my sword and follow after him."
"Vega shouts at you, 'Si Juk! What are you doing?!' He draws his weapon and runs after you."
"Zhu Kwan falls in beside you, seemingly relaxed and at ease. He doesn't carry any weapons." I think that made Rich even more nervous.
Mino burst into the cabin and the Dread Lord started awake. He was dumbfounded and bleary-eyed. He looked limp and wasted.
Rich had Si Juk shout to Mino, "Stop! Do not do this! That sword is not yours! It will never be yours. You will leave here now with Vega and take NOTHING."
"Si Juk, you said it yourself. The Throne is in dire straits. The Sword, Crown and Mantle are all that can restore us. With them, I can reunite the Niraih and the Crymsah and drive out the wizards."
I described Mino planting his sword in the floorboards and walking over the wall. He took down the Crymsah crown and placed it atop his head. It was a tall, glittering, golden affair, but it fit atop Mino's head neatly.
"Duel of Wits, Rich, or walk away from this."
Rich positively glared at me. I felt daggers in my heart! I had manuevered him pretty cruelly into this position. Just because he wouldn't take the DoW to murder the Dread Lord, didn't mean I couldn't exact far more cruel terms.
Rich agreed to the Duel of Wits. And I think he'll agree with me that we were on a razor's edge here. It seemed that engaging the Emperor on his terms was the lesser of two evils. The other evil was going to result in much blood shed and many oaths broken. In fact, I seem to remember that as I handed Rich his DoW sheet, he muttered to me, "No blood shed. I want to do this without blood shed."
------- cool.
My statement of purpose of Mino was just as I said above, "The survival of the Niraih Throne depends on my getting the Sword, Crown and Mantle. They are all that can restore us. With them, I can reunite the Niraih and the Crymsah and drive out the wizards."
Rich's statement was the same as he said above, "You will leave here now with Vega and take nothing. You will return to your sister and the Throne immediately."
I did NOT have stats for Mino. No prep, remember? However, I knew exactly what I wanted out of him. The young Emperor was coddled at court. He'd never been sufficiently tried, though he was well educated by his father and sister. So he'd have an Oratory B5 and a couple of wises relevant to court, but not much else. Neither did I give him any traits. (His sister, on the other hand, has all of the death-dealing DoW traits one would expect of a princess who runs an imperial court (and spy ring).)
Rich didn't know all this, though! And man was he sweating it! He thought he was going to get trounced right out. His jaw was set and face grim as he scripted out his actions.
Therefore he was surprised when, in the first exchange, I only knocked 3 points off his BoA and he in turn knocked 4 off me.
We went into the second exchange at 4 points for me and 5 points for him. This was the toughest set of actions I ever scripted. I knew that I could knock him out in two actions. I knew that I could win. But I also knew that he could get lucky and knock me out in one. And I knew that he knew that I knew that I needed two actions. And I knew that he knew that he only needed one lucky shot to take me out. So what was it going to be? Would he go balls out with an opening Dismiss and try to win it in one? Would he hedge with a Rebuttal and try to set up an easy win? If he prevented me from doing damage to him, I wasn't going to get a good compromise. So then do I Feint? Or do I Rebut in case of the Dismiss?
We sat there for ten minutes before either of us wrote down an action. The air was electric. Rich was moaning, "I hate this ----! 'I know that you know that I know that you know!'" I laughed nervously and kind of gave off a few "Gah!"s
Finally, we decided. First volley: Mino comes out with a Point. I needed reliable damage. I was gunning for a compromise, not the win. Si Juk comes out with a Feint -- obviously thinking I was going to Rebut. Woohoo! Free Point!
I laid into him and took him down to one point in his BoA. Tables turned!
Second volley: Mino with a Rebuttal. Si Juk with the big Dismiss. We were shouting at each other. We were both on our feet. And Rich does the most ------- awesome Dismiss ever. He has Si Juk fish out his Inspector seal from around his neck. He shouts, "I quit!" and hurls the device onto the floor.
I think my Rebut was something along the lines of, "Come now, don't be rash. Be reasonable. We work well together." I was trying to get under his skin.
I put three dice into attack and five into defense. I rolled two successes on the defense. Bleh. Still, that means Rich needed 7 to knock me out. A persona point and a fate point later... I'm out! He did it, the ------. Knocked me down to zero. ----!
I roll my three dice. I need one success to get the bad, bad tie. I rolled NO SUCCESSES! GAH! Si Juk defeats the Emperor. The Emperor will not take the sword! ----!
Compromise, compromise, compromise. ----, that's a tough one. I thought about it for a good long time.
"Well, my first instinct is to make you swear to be Mino's Imperial Sword Instructor."
"Oh god. That would suck. That's awful."
"Ok, that's good. That's a start. This is a big DoW and I got you down to one. I want more, though. You can have the Sword, but Mino keeps the Mantle and Crown. AND, you use the Sword to drive the barbarians out of the Crymsah." The "barbarians" were the Oakmen or Hersker. Si Juk had spent time at their King's court on this journey.
Rich turned green. "Fine, but only after I've crushed the wizards. And Mino getting the Crown and Mantle breaks my oath with Zhu. What about that?"
"Oh well." He was going to have to deal with that in play.
Cool, that sounds like it could be fun. Without knowing the context of that scene, who the characters are, and what the stakes are, it's hard to know exactly how I'd play it in BW, which I think might be of interest (maybe just to me).Compare that to a situation I hit recently. The characters were talking to a military officer. The officer is arrogant and in particular didn't like several of the characters because of who their parents were and some of the things they had done. So he was antagonistic and, in particular, when a character brought up the heritage in a "Do you know who we are" sort of way he became downright insulting. One of the characters slapped him, the only reason they weren't arrested was because the officer had no official authority because of where they were. But the result is that the officer now downright hates them, has an excuse to persecute them further if given the chance, and they are no longer allowed back in their home town where the characters are from.
None of that involved dice rolls, as DM I would never tell the player to roll to see the reaction of the the character. There was no duel or mechanical resolution of the situation. It's still a major event as far as the campaign is concerned. Sometimes there will be dice rolling in a situation like this for NPC reactions but in this case the officer's responses based on their personality and goals was never really in question.
To draw a correlation to D&D, the feel I get is that it's like a combat encounter where the player can add flavor to the game with descriptions and flair, but the important actions are all handled by dice rolls. That description and flair can add to the game but it has no impact on the outcome of the encounter.
But more importantly, and I apologize for hitting this point again but it's so important: dice rolls in BW aren't determining what characters feel, only whether they're achieving their intent. Even the Steel roll to commit murder in cold blood isn't determining whether the character wants to murder someone in cold blood, only whether they can at that moment. Regarding your last point, I'd point back to the compromise results in Si Juk Pt 4, bearing in mind the limits of APs -- the narration and descriptions do influence the fiction and results and should influence the outcome of the encounter in the fiction. If they're not, I'd argue that the play is dysfunctional for BW.