The exception in my mind is figuring out what techniques work the best with your creative goals. That can be a good topic for discussion.
That said, these conversations often get derailed by a few recurring issues:
- Emotional overinvestment in one's preferred style
- Reframing everything in one's own terminology instead of trying to understand and use others’ terms in context
- Failing to acknowledge that different creative goals can lead to different, yet valid, sets of techniques
- Ignoring that the same technique can serve different purposes depending on context and emphasis
- Making false equivalences between approaches that serve fundamentally different ends
- Assuming bad faith instead of starting from a place of charitable interpretation
For example, in Vincent Baker’s post, we find this:
This doesn’t advance the core discussion about the role of character sheets. It frames anyone who disagrees as a conservative defending broken old traditions, suggesting they’re blinded to what he sees as the real issue. That’s not just a viewpoint; it’s a rhetorical strategy that shuts down debate.
But if you strip that framing away, his actual point about character sheets supporting his creative goals is coherent and internally consistent.
Is it a better way? No. It’s a way. It may suit the games he designs, but it’s not the only way to approach character sheets, even when it comes to his creative priorities.