You really think so? How? The point of retro-compatibility is minimizing how much of your old books and notes you have to change to use old materiels with the new rules, right? 2E was designed to highly prioritize that.
Yes I converted a lot of modules from 1E to 2E and it was difficult due to the changes to the monsters. I've also converted 5E to 2024 and that is a cake walk in comparison.
How do you define a success?
I am not the one who made the statement, but it was a "successful business tactic"
Make that any metric you want - increased profitability, increased market share, increased market capitalization .... no matter what metric you use it is not consistently a success as claimed.
I think your prior statements that it was a failure and that backwards-compatible editions (you cited 3.5) are generally successful are also contradictory
I think you need to go back and reread my posts for context.
I do believe and did say that 2E and 4E were failures, perhaps they weren't, but that is not really the argument here. There is not any metrics that they were successes either and that would need to be true for the statement to be true.
3.0 to 3.5 was not marketed as a new edition, 2E was marketed as a new edition. I did not play 3E enough to know whether or not it was more or less backwards compatible as 1E/2E. I said it was successful and I contrasted this one example with the mixed bag from wholesale new editions.
I don't agree with the premise that new editions are mostly unsuccessful, but maybe your definition of success is different from mine.
Ok, maybe they aren't, but they certainly do not have a history of being successful business decisions.
Generally new editions are the most reliable source of broad new sales for D&D and other games which do them.
4E did very bad and I don't think 3E when it was released as an entirely new edition sold nearly as well as the current books are selling as a revised edition
2E in volume 9not sure) may have the current core books beat, but they way overprinted 2E content.
We're really focusing on sales and business success right now, right?
We are focusing on the idea that releasing a new edition is a successful business practice and specifically that it is more successful than releasing updated material.
Although there are other elements we could consider. I consider B/X and BECMI very successful in part because they also simplified the game and explained it better than AD&D did, and made it easier to learn. They also sold very well, of course. 2E was after the big fad period but also succeeded in clarifying and simplifying AD&D to a large extent. Gods know it needed that initiative overhaul, for example.
Not really the same because they were not in the lineage of the current product and were a different game that was discontinued.
Moreover if you do consider them a success, there was never a complete new edition released of BECMI. White Box, Red Box etc were all updates or revisions to previous rules over a 20 year run, so if you want to count these, and you consider them a success, then it is one more example for the revisions being successful.