Faolyn
(she/her)
You're still ignoring that the player is choosing for her character to Read The Situation, whereas in your BW example, a different player forced the first one to make a Steel test because that other player thought he would balk at killing someone.I don't think I'm misunderstanding at all. My view have been consistent at least back to March 2018 - see, eg this post. And my posts in this thread are basically consistent with the idea of player agency set out in this quite recent thread: An examination of player agency
On a miss - a result of 6-down - the GM is allowed to make as hard and direct a move as they like. I posted an example of what that can look like in the post you replied to - "You’re looking out your (barred, 4th-story) window as though it were an escape route" is the PC "standing and drooling". (Also, in BW, it is the player who chooses the hesitation result; but that seems secondary in this context.)
Also, "You're looking out your window" isn't even remotely the same as "the PC is standing and drooling for four actions." Everything that happens in the AW example you're giving happens at basically the same time.
Sigh. No, they're not. Because, and I don't know how many times I have to say this, the player is making the choice in AW, and in BW, someone else made the choice for the player.Of course they are. If my AW PC is a victim of manipulation, and ignores it and thus has to act under fire, and fails, then the GM can make as hard and direct a move as they like. This could include narrating my hesitation, and hence something going wrong.
So is this test required every single time a player wants to do something violent?No they can't. I already posted the rule (p 361): "GMs call for Steel tests."
Rounds vs. actions are pedantry here. Aedros didn't choose to roll Steel to see whether he would hesitate. Instead, Alicia "insisted" he roll it.BW doesn't use rounds. Hesitation is measured in "actions" - what that corresponds to in the fiction, and at the table, is discussed in detail across multiple different parts of the system. In the actual play example that I provided, Aedhros hesitated for 4 actions, which - handily for Alicia, who didn't want Aedhros to murder the innkeeper - was just enough time for her to cast Persuasion. At the table, this is a modest number of sentences and dice rolls: the call for the Steel test; the rolling of the Steel test and the determination or the result; the realisation that this is enough time to cast Persuasion; and then the resolution of the spell casting.
Then they're useless. If my belief is that I'm never wrong, then I'm not going to suddenly think maybe I shouldn't kill this person.I will never admit I am wrong is a Belief. Aedhros was acting on it, in ruthlessly trying to murder the innkeeper. Always repay hurt with hurt is an Instinct, and in this context allows me to assert, with no need for a test, that Aedhros is in the room ready to kill the innkeeper.
They don't affect the Steel test. I could have gone for Mouldbreaker persona, by choosing to have Aedhros fall to his knees and beg for mercy (lamenting his inability to prevent his spouse's death) - but I chose not to. I didn't think that Aedhros was yet at that point.