hawkeyefan
Legend
But it clearly isn’t just an aesthetic preference. If the point of play, which it is gif done people, is to retain POV for the purposes of skilled play and immersion, then giving them concrete numbers makes it less about skilled play against the environment (which is what something like OS primer was largely talking about) and instead skilled play against the DC system.
Wanting to remain as in character as possible is an aesthetic preference. Not caring to separate player knowledge from character knowledge is also an aesthetic preference.
Again you are using an expansive definition of agency. I do not agree that more information always enhances agency. This point was made in the thread on objective mysteries, where more information could actually undermine the ability to make meaningful choices
I am evaluating agency as it applies to a player playing a game. That is the relevant form of agency to use here.
And it’s not just as simple as “more info is more agency”, I agree. My comment was in response to someone giving the player a vague version of the information versus a specific form of the information. One of those options clearly enables the player to more effectively play the game because their decisions are more informed.
You have a preference and that is fine. But your assumptions are not as true as you think they are
I could say the same for you.