Right, this is quite incisive. It's the key element of the GM-centered and directed nature of living world play. The problem I have, why I go further and describe ALL plausibility as simply GM-directed, is that the assertions made as to the robustness of the much vaunted GM adjudication of what is plausible, what the narrative constraints are on the GM, is tissue paper. GMs do what they feel like doing. These appeals to 'logic' or whatever are just lampshades.
I am going through your post line by line. It overstates the case and flattens important distinctions that matter in practice.
"Right, this is quite incisive."
You’re aligning with
@thefutilist here, no issue, just setting the tone that you find their critique meaningful.
"It's the key element of the GM-centered and directed nature of living world play."
This frames Living World play as fundamentally referee-directed, that is, the referee driving the game as an author, not just maintaining the world.
That misrepresents how Living World sandbox play typically works. Yes, the referee is central in presenting and updating the setting. But the direction comes from the players. The referee isn’t guiding them through an arc, they’re adjudicating how the world responds to their decisions.
"The problem I have, why I go further and describe ALL plausibility as simply GM-directed..."
This is the core of your position: that any referee claim of “plausibility” is just a post-hoc justification for doing what they want.
But this only holds true if you assume the referee is always inventing on the fly without constraint. It ignores a wide range of sandbox techniques where plausibility follows from prior choices, dice rolls, established NPC goals, or world-state procedures.
"...is that the assertions made as to the robustness of the much vaunted referee adjudication of what is plausible, what the narrative constraints are on the referee, is tissue paper."
You're saying any claims to internal logic, consistency, or self-imposed limits are flimsy.
That might be true in illusionist play or poorly run games, but it’s not accurate for Living World referees who use tools like:
- NPC timelines and goals
- Reaction rolls and morale
- Random tables for event generation
- Persistent records of world state and consequences
They function as meaningful constraints that players can interact with and trust.
"GMs do what they feel like doing."
This is the strongest and most dismissive version of your point. You’re suggesting that every referee choice ultimately reduces to fiat.
But in practice, many referees deliberately don’t do what they feel like. They roll the dice and live with the result. They stick to faction plans that no longer serve a narrative interest. They allow players to derail months of setup.
Living World play specifically values that restraint. The referee doesn’t decide what happens; the world and the players do.
"These appeals to 'logic' or whatever are just lampshades."
You’re arguing that “logic” is just a rhetorical cover, a lampshade hiding the referee’s hand.
Again, that may apply to some styles of play, especially illusionist or narrative-driven games trying to preserve the appearance of openness. But Living World play thrives on exposing the scaffolding. The referee often shows their process, where the result came from, why something happened, how the world state developed.
Calling that a “lampshade” is inaccurate
Wrapping it Up
Your post collapses everything into a binary: either the referee is perfectly objective (which no one claims), or they’re just making everything up to suit themselves.
That framing erases what many Living World referees actively do: constrain their own authorship, build procedures that generate consequences, and present a world that does not care what would make the best story.
The core of your belief is that any referee appeal to “plausibility” is inherently post-hoc and subjective. Everything else you’ve said flows from that premise. I don’t say that to dismiss your points, but to highlight that we are at an impasse unless that premise is open for reconsideration.
I can explain the methods I use to simulate a consistent world, but if your position is that all such methods are just disguised authorship, then our conversation is at an end.