Thomas Shey
Legend
Absolutely. I've played and run many games like that. As a GM, I expect players to play these traits out and earn the benefits they received. As a player, I play these traits out and earn the benefits I receive.
Though I do think there's some justification for at least limited things you didn't actively buy into requiring action. As I referenced upthread, outside of action-horror, one of the basic premises of a lot of horror games is that the character doesn't always get to say when he's frightened or control his reaction to that. By agreeing to play in such a game, you have passively agreed the mechanics will have some sway here. Occasionally there's elements of that in a game that isn't laser-focused on horror, but where its a significant element. Eclipse Phase has a system where your mental integrity can be "damaged" just like your physical, and mechanics to support that (partly because there are horror elements to the game, partly because the mental/physical split is particularly important in that setting since you can change bodies like we change cars). It also has traits you can acquire that make it easier to resist some of these effects if you want to do it, its just not handled entirely by nothing but player choice.
But I don't think such things are automatically superior to the decisions-off-the-mechanics approach; I just think they serve some sound purposes.