Faolyn
(she/her)
How so? Not every GM out there is going to tell the players the name of the adventure they're running, assuming the adventure even has a name in the first place. Nor are GMs going to tell the players the plot of the adventure. Why would they? That would be a spoiler. When I next run my Level Up game, I'm not going to tell my players "you'll need to stop the noble faction that is creating bioweapons that they are first testing on the innocent populace." The players will simply have to learn about the bioweapon and decide if they want to stop them in the first place. I mean, I'm pretty sure they'll want to, since I know what the players and their characters are like, but that's ultimately up to them.What you're describing here strikes me as radically dysfunction. Like, you turned up to play chess, I turned up to play bridge, and for some reason we're incapable of sorting out the confusion via a simple conversation.
But yes, that's a very dysfunctional GM right there. They railroaded their player in a particularly noxious way because they went "your options are this one thing or no game." If the player wanted to go to the Monster-Filled Cave, it would still be railroading; the rails would simply be invisible.
I do believe there was a lot of discussion about that very topic on this thread, with the consensus, or at least the loudest posts, being that invisible railroads were as bad, or at least almost as bad, as visible ones.
That would be a fascinating character arc! ...for the player to choose to go through.Which is relevant to the play of Burning Wheel. Aedrhos obviously thinks that he is capable of murder. But is he really? Or is he just putting it on?