Bedrockgames
I post in the voice of Christopher Walken
The thing is it isn’t this binary. So long as the GM is picking the most plausible outcome, even if they have narrowed it down to one or two and then gone with the one that is both fun and plausible, it isn’t a problem. You are trying to avoid doing things simply because they are fun, dramatic or cool for that moment.No I’m saying that “plausible” is only from your perspective. And that the things you find plausible and the things you think will be fun at the table are more often than not the same.
Your choice has nothing to do with anything being actually plausible. The list of plausible in any given situation is very, very long. Your choice though will be guided by what you think is interesting to play out. IOW, plausible is pretty much synonymous with “plausible deniability “.
But to my earlier point I think you are underestimating the popularity of wanting things to follow a kind of naturalism in this style. Now to be clear I don’t even cleave to this because I personally don’t find it fun, but I would say there is a sizeable portion of sandbox fans, perhaps even a majority who would be naturally suspicious of the fun option, and lean on the most plausible and naturalistic one. A lot of what drives this play is a sincere effort to avoid railroads, adventure paths and 90s style ‘storyteller’ play. So many people who talk about sandbox and in particular living world have staked out positions favoring very naturalistic campaigns because they are wary of things introduced by the Gm that have any sense of artifice to them (this is why I said for some even a mystery might be a bit out of place or rare, because the moment something like that begins you kind of know you are in an adventure)