The rules are clear that the PC involved in the DoW isn't subject to mind control and free to feel and think how they want. Based on that, my reading is that non-participant PCs also remain free to feel and think how they want but recognize who's won or lost the DoW and act accordingly. I don't think the suggested conflation of non-participant PCs and the audience is intended, and, as you're pointing out, leads to strange places.
Except that the rules are also clear that the PC
must agree. "Although the Duel of Wits cannot make a character like or believe anything, it can force him to agree to something--even if only for the time being."
I'm not sure where Crane said this, but my understanding is that the conflict rules (DoW, Fight!, Range and Cover) are intended to be used for any conflict, regardless of participants. My experience has been that winner-take-all conflicts are very rare in DoW because of the compromise rules, and it usually happens because of bad luck in scripting or rolling. (I suppose it could happen because of poor scripting, too, but that's harder to quantify.)
I don't agree that the audience has to think the winner is correct, necessarily (cf., my conversation with
@Lanefan regarding parliament and MPs handling the aftermath of the PCs losing a DoW), only that the winner has won the argument. A certain amount of them might think the winner is correct and in some cases that might be the point of the DoW (e.g., the Stakes are "I want to convince the people to rise up against Johann the Bad!"), but I think it's easy to imagine daylight between (a) thinking the winner is correct or right and (b) thinking the winner won, and, then, in both cases, comporting themselves accordingly.
But again, the book is very clear that the audience
will agree with the winner. It even gives an example: if the dwarf seneschal wins the debate against the elf ambassador, the dwarfs
will stay out of elven politics and out of the war. If the elf ambassador wins, the dwarfs
will stand with the elves on the matter.
There's a
very creepy example a couple of pages later on where you (presumably the PC) "petition the Emperor for his sister's hand in marriage"
and wins. The Emperor agrees! He gets the babe! That 100% answers my worry that awful players will use this to sexually exploit NPCs and other PCs--it's written into the rules as an acceptable use of the DoW! But I guess I can't be too surprised at this, considering one of the traits you can take is
catamite, which you need to take if you want to be
openly gay! barf.
(It's a male-only trait, so I guess lesbians don't exist. And I'm not looking through every trait but there's no asexual or nonsexual traits either, so I guess
I don't exist. Excuse me while I poof out of existence.)
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I think your reading here isn't entirely charitable -- the reference to "the cat's meow" isn't rules text but an analogy aimed at clarifying his intentions in the section and that the DoW is not mind control. Maybe it's unsuccessful at doing so, but I think the next paragraph is more useful in sussing out how the rules are meant to be used: "though the Duel of Wits cannot make a character like or believe anything, it can force him to agree to something -- even if only for the time being" (BWGR 398). As I've pointed out above, I don't think conflating the PCs (participants or otherwise) with the DoW audience is useful or helpful for play.
Back! I had to go look at a more welcoming game for a minute.
The rules:
This isn't mind control.
The flavor text:
All onlookers think the winner is awesome and the loser is a loser who loses! All onlookers thinks the winner is totally correct and see all the advantages of following the winner, and in fact must follow him!
Yeah, there's a bit of a problem here.
Imagine a game that wrote "GMs and players should think having negotiations between the PCs and the monsters they encounter instead of just killing them," but every single bit of flavor text and art was about humans and monsters killing each other. Nothing that shows a human and monster sharing a drink or having an intense conversation or anything like that. I don't think it would be
uncharitable to think that maybe the game isn't really into supporting the whole "negotiation" thing.