EzekielRaiden
Follower of the Way
I mean, I would suspect he has at least used it, but I've no idea whether he frequents it or not. Not that that's necessarily got any bearing on the discussion.I think Micah has never been on Reddit. I remember a group of new players I took on had only done a little one shot before, the GM for that told them that they lit the field where they were camped on fire because nobody explicitly said they'd put the fire out (even though the party included a Barbarian with Survival proficiency; or that even novice adventurers wouldn't be that dumb).
But yes, I too have seen such things. The horror stories of strangers are a dime a dozen, of course, but literally every experienced player I have brought into my Dungeon World game has had at least one terribad DM experience they had previously discussed with me. (Obviously, those players who had never played a TTRPG before cannot have such experiences, thank goodness!)
Yes. A great many GMs/DMs/STs/etc. out there don't quite seem to grok that they train their players to produce behavior. They seem to fundamentally fail to understand how their actions directly shape and produce player behavior. A large number of murderhobo groups are murderhobo groups not because players are dicks or inherently in-universe-antisocial or whatever, but because one or more DMs have taught them that mercy is a sucker's game, traitors lie behind every smiling face, and authority figures cannot be trusted and are usually bumbling, incompetent idiots who literally cannot make things better even by accident.I've GMed for people who just due to the cultural expectations much less play expected all NPCs to be secretly waiting to betray them.
It's a topic I've long thought about making a Snarf-style post-article about, the way DMs create problem players and then get angry about having problem players.
Yep. That's a defensive strategy I've had to adopt with most DMs I've never played with before as well, especially with 5e, where the DM culture-of-play is "pshaw, this game is always 100% easy street for players, gotta make it ULTRAMEGADEATHBRUTALITY just to even remotely challenge them!"....which has directly contributed to multiple TPKs and campaign failures in my experience. (And even if the TPKs are unrepresentative, I know simply from perusing this forum that "gotta make every encounter Deadly++" is VERY much a common sentiment among 5e DMs.)I've had people turtle up and horde their resources because they expected to be dropped into unwinnable combat at a moment's notice.