SableWyvern
Hero
You spend a lot of time telling other people what they really think.None.
A GM is always a story teller. I just don't understand the resistance to calling what we do as DM/GM's story telling. Well, that's not true. I do understand. It's an attempt to try to differentiate different play styles by claiming differences that don't actually exist. To me, sandbox=player freedom to choose the direction of the campaign. Nothing else really matters. The rest is all just trying to mystify the procedure.
Personally, I don't call anyone at that table a storyteller, because I don't view the purpose of play to be to create a story.
I don't believe this is in any way unique to more traditional sandbox players than anyone else. If you want to view your play as storytelling, that's fine by me, but the impression I get from people like @pemerton is that they don't, and I see no reason to disbelieve them. As I've already said, Play to Find Out seems very similar to me to the concept of emergent story and the resistance to actively crafting a story seems to be something we all mostly agree on.
I feel I avoid it just fine. My players feel I avoid it just fine. We all feel that stories emerge only as a consequence of play. My players are making their own stories in the game world in the same way they as people do on a daily basis in the real world. What they are not doing is simply engaging with my story.But at no point are DM's, particularly in any sort of traditional RPG, not a storyteller. You cannot avoid it. When the DM/GM is creating virtually every single thing in the game world, plus motivations, conflicts and whatnot, there is no way for a DM not to be a story teller.
The fact that, "The bishop is an angry man," can be considered a story (and it can be, legitimately) is completely orthogonal to the type of story we're actually discussing here.
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