Shadowdark Shadowdark General Thread [+]


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I mean, it's a good point. I think it's meant to represent losing control of yourself and fleeing in terror, as opposed to making a wise, strategic retreat.

In a similar way to what @el-remmen is saying, maybe player characters should be required make a Wisdom check at the entrance to any dungeon. On a success, you turn right around and go home.

"You fail your Wisdom check, return home, reconcile with your father, turn the dairy farm into a rousing success, end up having six children, 40 grandchildren and die peacefully in your bed, surrounded by your loving family, at the age of 79, which is pretty good for this point in fantasy history."

LOL. No well-adjusted person would ever willingly leave the relative safety and comfort of home to go risk life and limb in some dark and dangerous dungeon. I always remind players of this when they try to justify PC cowardice as some kind of smart, self-preservation strategy. Sorry, no. A coward would not have gotten this far. They never would have left home. When making a character, make an adventurer.
Reminds me of this video essay on dungeons, which opens with a four minute reading from Danielewski's House of Leaves. :)

 
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Apparently Professor DM is getting in on the action. Instead of a standalone game, Deathbringer will be a supplement and setting for Shadowdark.

ETA: Apparently it's both a standalone game and a supplement to Shadowdark. The video was unclear how that would work.

 
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So much content.
It feels like a firehose, but I'm glad for it. There's so much content that I can pick and choose what I want to look at, read, and eventually use. I'd much rather than than the opposite. A single core book with no support from anyone, even the publisher. I'm just glad I'm not a completionist collector. Man, that would get expensive quick.
 

Reminds my of this video essay on dungeons, which opens with a four minute reading from Danielewski's House of Leaves. :)

Nice video.

I'm definitely a fan of the dungeon as mythic underworld, without set parameters or locations. The dungeon as a possibly living creature that's malicious and actively wants the PCs dead.
 


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