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and 95% of that was to patreons, backers have not heard / seen anything this year, except for the final version today

Yeah, but the BackerKit campaign only promised one playtest packet prior to fulfillment. Instead, backers got two playtest packets. Like they basically met their schedule, even, slipping only a month.

Meanwhile, Patreon does get a lot of updates... but how much of that over the past six months is not the Heroes or Monsters books? Like they've been working on adventures and maps and stuff. Which is cool! But not what the backers paid for anyways.

There was even an early post asking about it in Backerkit. It was intentional. BackerKit was buying/funding the final product, and getting a playtest packet. Patreon was backstage passes to the sausage factory.

Also, engagement has always been low in Backerkit. I think I have 3 comments in Backerkit, and I'm ranked as a top 200 contributor... out of 30,000 backers.
 

although that might have been the plan, the crowdfunder for this was 30k people and 4.6 million, THAT was the funding for the game, not the 8300 patreon members paying 8 dollars a month for 2 years…that’s 1.6m in 2 years….seem off slightly to me on who should be getting updates but a little late in the game now to complain but maybe future crowdfunded from Matt will be different…if it makes as much money as this one did, which is a toss up right now.
 

although that might have been the plan, the crowdfunder for this was 30k people and 4.6 million, THAT was the funding for the game, not the 8300 patreon members paying 8 dollars a month for 2 years…that’s 1.6m in 2 years….seem off slightly to me on who should be getting updates but a little late in the game now to complain but maybe future crowdfunded from Matt will be different…if it makes as much money as this one did, which is a toss up right now.
Sorry, "I only got more than what I paid for instead of a whole lot more than what I paid for," has got to be the smallest violin I have seen in a very, very long time.
 



I've just downloaded the two files and my first comment is that this looks really good. The backer packets they had really didn't look that great. The final file looks fantastic. I don't know if I'll be playing this game, but I'm enjoying starting to read, and it looks great.
 

I've just downloaded the two files and my first comment is that this looks really good. The backer packets they had really didn't look that great. The final file looks fantastic. I don't know if I'll be playing this game, but I'm enjoying starting to read, and it looks great.
I've been so busy today, I haven't had much of a chance to look at the PDFs (besides scanning the layout and art). I'll do that this weekend.
 

The accusations isn't of Colville being unethical. It's that he could have done better in building anticipa...tion. And if he had the game would probably get played more.

Yeah, I feel like you guys are just moving goal posts now.

"Well, they could've marketed it harder before releasing it!"?

We're talking about this game on the first day of Gen Con, which they didn't even go to, on the day of their digital release... and we're talking about how they didn't market it enough? Come on.

This. They didn't give over a million people access to updates after January...... That's bad marketing.

Well, they didn't contact a million people because there's only 30,000 backers.

Hell, you don't get to a million people if you count all of Matt's YouTube subscribers, and all the MCDM YouTube subscribers, and all the Backerkit backers, and all the Patreon followers, and all the subs of /r/drawsteel, and all the subs on /r/mcdm, and all the followers of Matt's Twitch.tv channel, and all the followers of Matt and James Introcaso on Bluesky, and all backers of the previous MCDM Kickstarters. Heck, I'm not sure you even reach 750k if you add in all of Dael Kingsmill's subs as well on top of that. And that's not removing any duplicates.
 

Yeah, I feel like you guys are just moving goal posts now.

"Well, they could've marketed it harder before releasing it!"?

We're talking about this game on the first day of Gen Con, which they didn't even go to, on the day of their digital release... and we're talking about how they didn't market it enough? Come on.



Well, they didn't contact a million people because there's only 30,000 backers.

Hell, you don't get to a million people if you count all of Matt's YouTube subscribers, and all the MCDM YouTube subscribers, and all the Backerkit backers, and all the Patreon followers, and all the subs of /r/drawsteel, and all the subs on /r/mcdm, and all the followers of Matt's Twitch.tv channel, and all the followers of Matt and James Introcaso on Bluesky, and all backers of the previous MCDM Kickstarters. Heck, I'm not sure you even reach 750k if you add in all of Dael Kingsmill's subs as well on top of that. And that's not removing any duplicates.
Typo. I meant to type someone else, but I think you know the actual point I was making....

We're going to disagree, that's ok with me. I feel they did an awful job of building hype. You apparently don't. That's fine with me. I'm not trying to convince you.
 

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