Yeah I like pretty much everything about them except for the extraordinary heights and weights of some (at both ends of the scale, but particularly large/heavy) which seem like they create... unnecessary challenges.Big fan of how the ancestries are built. Like, it is one of my favorite things so far. It is close to the platonic way to build them, imo.
The usual: creatures can have vulnerability or immunity (somewhat poorly named, more like resistance) to various damage types. The Dragon Knight's ancestral trait Wyrmplate gives them immunity equal to their level to a chosen element, for example.Can anyone explain why damage types matter? Am I missing something in monsters on my skims/quick reads?
It looks pretty rare, but I could have missed it. Thanks.The usual: creatures can have vulnerability or immunity (somewhat poorly named, more like resistance) to various damage types. The Dragon Knight's ancestral trait Wyrmplate gives them immunity equal to their level to a chosen element, for example.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.