Reynard
aka Ian Eller
That is a benefit. I'm sure you could curate the choice in a way that avoids big disparities in PC capability.I guess what I always liked with spending on powers is characters improved more gradually. There wasn’t a huge bump.
That is a benefit. I'm sure you could curate the choice in a way that avoids big disparities in PC capability.I guess what I always liked with spending on powers is characters improved more gradually. There wasn’t a huge bump.
I really enjoyed when DDO did this. It was like 4 mini level ups between levels. Of course, that likely means going back to mini feats and that might be a hill to struggle up.You’d probably just hand out xp at chapters instead of after combats/challenges. I think I’d do that anyways, as a dm.
FATE has milestones too: minor, Significant and Major. Each let you do different things.
So you could just do the same:
Minor milestone gives a set amount, significant gives another set and major is the most.
I guess what I always liked with spending on powers is characters improved more gradually. There wasn’t a huge bump.
yeah, at a minimum I would add Luck and Doom for metacurrencies. That is probably enough though.Especially when people almost universally laud ToV's Luck.
I like the Momentum and Doom pools from 2d20 and use a variant in almost any game I run that has both sides metacurrency. I like the push and pull and how deciding whether to use a "point" matters to the players.yeah, at a minimum I would add Luck and Doom for metacurrencies. That is probably enough though.
It def. Would be a balancing act.I really enjoyed when DDO did this. It was like 4 mini level ups between levels. Of course, that likely means going back to mini feats and that might be a hill to struggle up.
The concept of exhaustion is already baked in through hit points and spell slots, isn't it? As long as DMs don't commodify healing or watch a stopwatch to say, "OK, everyone's healed to full!" after exactly x# of hours of so-called in-game rest, then adventuring already wears on characters and prompts them to play differently, more cautiously.Maybe reworking the concept of exhaustion to serve as a "stress" mechanic for those long term difficult processes like travel or even deep underground exploration.
I meant the existing 5E exhaustion mechanic.The concept of exhaustion is already baked in through hit points and spell slots, isn't it? As long as DMs don't commodify healing or watch a stopwatch to say, "OK, everyone's healed to full!" after exactly x# of hours of so-called in-game rest, then adventuring already wears on characters and prompts them to play differently, more cautiously.
Which reminds me, rest is one basic thing I handle differently than most DMs I know. In a world of monsters and magic, getting a good 8 hours of rest in a dungeon, dark wood or other wild place would be...difficult.The concept of exhaustion is already baked in through hit points and spell slots, isn't it? As long as DMs don't commodify healing or watch a stopwatch to say, "OK, everyone's healed to full!" after exactly x# of hours of so-called in-game rest, then adventuring already wears on characters and prompts them to play differently, more cautiously.
The resting discussions really need to consider the game portion along with the story portion. Is the game supposed to be a simulation? Then, pushing as far as you can go and risking a rest in a dangerous place has its own risks. Thats a rather old school approach. Then, there is the story or narrative approach where does this make dramatic sense? Having dungeons with final fantasy save spots doesnt feel very dramatic even if it fits the game portion of the RPG.Which reminds me, rest is one basic thing I handle differently than most DMs I know. In a world of monsters and magic, getting a good 8 hours of rest in a dungeon, dark wood or other wild place would be...difficult.
Camping in a national park here can be scary. Try sleeping in a forest where trolls live!
That doesn't require more rules to convey. It should be common sense. Having a party be interrupted while resting would be the norm, as would players failing to heal normally or recovering all of their spell slots.
Many moons ago I was a US Army infantryman. You would be surprised where you can sleep.Which reminds me, rest is one basic thing I handle differently than most DMs I know. In a world of monsters and magic, getting a good 8 hours of rest in a dungeon, dark wood or other wild place would be...difficult.
Camping in a national park here can be scary. Try sleeping in a forest where trolls live!
That doesn't require more rules to convey. It should be common sense. Having a party be interrupted while resting would be the norm, as would players failing to heal normally or recovering all of their spell slots.