[General Discussion Q&A] Shadow of the Weird Wizard [+]


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As a soloist, I really enjoy the Distinctive Features tables and Personality tables. I can create an interesting NPC quickly without breaking the immersion too much.
 


I like the use of four stats. It may be an aesthetic that is a matter of taste, but I like it.
Indeed, four stats is perfect - and it works with the four achetypes. I've seen 3 stats often but I find it one too few. I like two physical (Dex. Str) and two mental (Int. Wis) stats.
 



I bough SotWW a little while back and have read the player's and GM's books. It's an interesting, relatively lightweight system. I would be very interested to hear actual play experiences, especially how GMs find the non-combat elements of the rules?
 

Indeed, four stats is perfect - and it works with the four achetypes. I've seen 3 stats often but I find it one too few. I like two physical (Dex. Str) and two mental (Int. Wis) stats.
My preference is more along the lines of Strength/Might, Dexterity/Agility, Intelligence, and Spirit. I prefer the latter over the common Will(power). Again, this is just a matter of personal taste.
 

My son and I played a short campaign where we were both harpies. We didn't have the weird ancestries book, just the 2 main ones (forget name). It was just enough to feel like we were harpies. Pretty cool.

I really thought the monster design was very good. It drives me crazy when systems make the monsters just bags of hit points. If you took away the flavor text, you'd never know what the monster is. WW monsters didn't feel that way. The ones I used all had unique things about them.

I admit, I thought that only using a d20 and d6 felt a little strange, and made a lot of things feel very samey. I also had to remind my son to look at his character before we played so he could remember the cool stuff he could do -- there is a lot to remember. this was similar to when my guy group first went from 5e to pf2. Holy crap they could not remember any of that.
 

I admit, I thought that only using a d20 and d6 felt a little strange, and made a lot of things feel very samey.
As you might know, GURPS, Fantasy AGE and many other RPGs only use d6s.

It does take getting used to but the incremental average damage output is better with 1d6 (4), 2d6 (7) and 3d6 (11) when compared to 1d6 (4), 1d8 (5) and 1d10 (6), for example. When you add possible Boon dice and weapon traits, I find it satisfying.
 

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