Well, okay. I've DM'd 5.14 campaigns from 1-12, 1-20, and 1-12 (again). Have not played any 5.24 yet but have plans to do that in 2026. But I think it's a very hot take that Wizard is unplayable without multiclassing.
A5E berserker is so good it's really not in the same class as any other class, from what I can tell- but I've been disagreed with on that point (some say it's the fighter).I'd be neat to have a VTT-supported version of the game with all the best versions of each class. The A5E Berserker (Barbarian rename, not a subclass) is insanely good.
I also think the Tales of the Valiant has a better take on the Ranger than 2024, though the A5E Ranger is also pretty neat in that it's a pure Martial with a 3rd Caster subclass.
I would agree with the ranger assessment but not with the others.Well its an improvement over 2014. There's only 4 classes i wouldn't play 1-20.
Theses clases are.
1. Barbarian
The Barbarian has been a bit of a one trick pony since 3.0. It has been buffed in 5.5. However its still focused on melee and it has weak defenses eg wisdom saves. At higher levels there's just to many saves targeting them with DCs 17-25. Berzerker and Zealot are a bit better but still. Fighters/Monks/Paladins are more appealing.
2. Ranger.
We all know the various issues with Ranger. I just don't see to much point in staying single classed after level 5. They're quite good tier 1. There's a couple of very narrow builds that are a maybe. And they fall off level 10 or 11.
3. Rogue. Good at skills. New fighters and Bards hell even start clerics/druids/warlocks step on the rogues toes to much. Espicially at lower levels. Haven't been seeing to many rogues rolled up even in 5.0 last one was around Covid. They're the Gnomes of 5E.
4. Wizard. This one's mostly due to buffs to Warlocks and Sorcerers. Plus competition from every other primary spellcaster. Level 10× they're great but that's to long to wait. Warlock has it other way around front loaded falls off level 12+. Getting extra spells is also campaign and DM dependent. Otherwise Sorcerer knows more spells now. Saving throws are another issue. Intelligence saves are so rare you might not even use one. Wisdom is a tertiary stat a best for wizards. In effect you have no great saves.
I would only play a Wizard in D&D if I got a promise from the DM that I could regularly find new spells, even if just scrolls or through downtime. Without that guarantee, I’d pick something else for sure.
Rogue? Only if I knew that the campaign had some serious Urban settings to play in. And a Thieves Guild to partner up with.
At the very least, as a DM, I'd offer downtime activities to let the Wizard study or research sources of spells.I'll supply some scores. Spells etc but it's not an all you can earn buffet.
Every class can have some heavy "DM and Campaign" dependencies as can multiclassing. There may be limits on using spells from other books. There may be limits on particular subclasses. Are we playing a dungeon heavy campaign, one with a lot of cross-country travel/hexcrawling, or a social-heavy single-city campaign?Yeah that's the bg one. DM and campaign dependent.
I'll supply some scores. Spells etc but it's not an all you can earn buffet.
Probably more than most WotC adventures.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.