Don't have solo bosses!
In general have 2×number of PCs enemies for them, if not 3×
That is not a solution for the new command. As a matter of fact it is better in this case. You use it on some of the badguys while you focus fire on the others.
Don't have solo bosses!
In general have 2×number of PCs enemies for them, if not 3×
That is not a solution for the new command. As a matter of fact it is better in this case. You use it on some of the badguys while you focus fire on the others.
Sounds terrible with the situation outlined. My players have not used it yet and tend to not play wizards.
As a DM, I might let it play out to show the players that eventually it becomes not fun.
It is not a Wizard spell. It is Paladin, Bard, Cleric
We have been spamming it for a year since 2024 came out and it is still fun. You can spam it on a Wizard, or any caster, with feats of course.
It is easily the most commonly cast offensive spell in our games and the most upcast spell out of all spells. It is also one of the most common used by adversary casters (and that is not nearly as fun).
Hold person is probably mine as a DM spell. Its on the most NPCs I use irrc.
I think Tasha's Hideous laughter is better than Hold person on the same slot level now.
Paralyzed is a more debilitating condition than Incapacitated and Prone, but being able to target one more enemy at any specific slot level overcomes that and some at most levels of casting.
Command definitely has the potential to be overpowered, as do many other control spells. Careful consideration is going to be required on the part of the DM to pay attention to tactics that your party is using, and adjust accordingly. You had a great quote that "a spell isn't broken until you have a player who figures it out and uses it every combat", but you omitted the conclusion that sentence where then the DM needs to adjust their tactics to "unbreak" things.What do you all think? How have the old and the new command spells worked out at your table?
this needs careful implementation, and max of 1 round duration.Also give some those enemies crowd control spells to use against the players,
this would be much better approach.as well as ways to dispel magic and break concentration (not helpful for Command but it is for others). Also just add Legendary Resistances.
this needs careful implementation, and max of 1 round duration.
removing a PC with a hard CC for a minute, might as well tell the player to go for a 2hr walk.