What Does "Simulation" Mean To You? [+]

I don't understand "plus thread". Is the default behavior here to assume that everyone has the same opinion about the thread topic?
It is usually used to emphasize that we should debate the matter civilly, especially when history shows that discussions about "simulationism" can get heated. I also use it as a reminder that arguing against the premise is bad form.
 

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I don’t think those logically follow from each other, although I agree some people go that route. As evidence, I would offer Kriegspiel, which was a war simulation used for training real officers by the Prussian Army very successfully. It is most definitely a simulation with no need to consider gameplay / enjoyment or story yet it was mostly operated by the referees judgement based on experience. It did not have a whole stack of specific rules or procedures for different kinds of activities an army might undertake. Hence simulation does not need to mean lots of rules.
This reads to me as the rules being unstated rather than not present. For the system to work, the referee has to be experienced. Presumably that means that two different referees would rule similarly--maybe not exactly the same as if the rules were written, but much more so than if there were no rules.

This kind of game is harder to referee than almost any other. Why? Because it has a lot of rules and those rules are not stated.
 


@Celebrim , @The Firebird , @pemerton - while you all make very reasonable points about the codification of play, my point was that this is not a feature of simulationist games but rather a trend with games of all kinds. So it isn’t a defining quality if simulationist play in my opinion.
 

@Celebrim , @The Firebird , @pemerton - while you all make very reasonable points about the codification of play, my point was that this is not a feature of simulationist games but rather a trend with games of all kinds. So it isn’t a defining quality if simulationist play in my opinion.
I'm not so much talking about codification, as expertise. In the absence of expertise and an objective standard of correctness, decision-making by a referee won't be simulation. It will just be authoring.
 

I'm not so much talking about codification, as expertise. In the absence of expertise and an objective standard of correctness, decision-making by a referee won't be simulation. It will just be authoring.
I disagree; GM decisions based on in-world phenomena and likely cause / effect count as simulation in my book. YMMV :)
 

I disagree; GM decisions based on in-world phenomena and likely cause / effect count as simulation in my book. YMMV :)
I don't know what it's simulating, though. The GM could make up whatever they like, and it would count.

A simulation has some sort of correctness condition, in that either it produces the right outcomes (like a free kriegsspiel referee, based on their expertise) or that it models a process in some fashion.
 


Well my personal definition of simulation is pretty much is the "simulationist" corner of the Threefold, as worked out in rec.games.frp.advocacy back in the day. Because I was there and helped (in a minor way) to create the Threefold.

From the faq
"simulationist": is the style which values resolving in-game events based solely on game-world considerations, without allowing any meta-game concerns to affect the decision.Thus, a fully simulationist GM will not fudge results to save PC's or to save her plot, or even change facts unknown to the players. Such a GM may use meta-game considerations to decide meta-game issues like who is playing which character, whether to play out a conversation word for word, and so forth, but she will resolve actual in-game events based on what would "really" happen.

I'll note that it also means not changing events to make them more "challenging" or "interesting" for the players, and that it does not mean making the game world more "realistic" as in "more like the way our real world works" - so if characters can carry "unrealistic" heavy loads in their backpacks, or game-world horses are "unrealisticly" tough and able to survive treatment that would kill real-world horses, then the game is not less of a simulation - not as long as those "unrealistic" elements can be and are treated as simple facts of life in the game setting.
 

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