If the dude doesn't want to play 5E24 and wants to remain with 5E14, that's fine. No skin off of anyone else's nose. Same way no one cares if someone wants to keep playing 4E or 3.5 or PF, or switch over to TotV, A5E, Shadowdark, Draw Steel! or the like. Everyone can play what they want.
WRONG. Everyone plays MY way, or they shall be made to SUFFER. You know, the usual.
His reticence on the 2024 rules reminds me a lot of A Knight At The Opera, another 5e blog that found themselves not liking the new edition's moves despite wanting to.
It takes guts to say you aren't jiving with the direction the ruleset you've made your name on is now going. I think people are dismissing this too flippantly. Moreover, there's something to be said for losing such a dedicated fan as him. What happened?
I think its one thing to admit that you aren't vibing with the new rules. Its another to complain about sour grapes on the way out and engage in mud-slinging edition-warring using memes and hurt feelings instead of facts.
The complaints about warlock are silly, and not even in the core book - they're from a video, and its trivially easy to have a warlock that knows who their patron is from level 1. The issue with spirit beasts on ranger companions? Like I said earlier, the paladins made that switch back in 3.5 in order to make play easier, and no ones cares about it now, and lets be honest - they have druid magic, the book says they have druid magic, and druid magic calls upon nature spirits. Calling upon spirit beasts is completely in theme for all their stuff.
The complaints about munchkin-ism is likewise over-the-top. There's been quite a lot of cutting out of the worst offenders - paladin PAM smite fishing, twin-casting removal, power attack in some feats, easy two-SA rogue builds, etc. The cries of about the lost "best builds" was quite loud in some circles. There's still people who complain about the nerfing of their favorite over-the-top stuff.
And lets not forget this gem. "But at the same time, since the freaking
dawn of creation, the normal distribution of human ability scores in D&D has been from 3 to 18. That’s foundational. It’s bedrock. Anything outside that range is either subhuman or superhuman." That's pure grognard, old man yelling at clouds stuff. That might have been true back in the day when 3d6 was your stat, no growth as you level, but we've had multiple editions now where that was simply not true.
The only thing really truthful in this entire rant about 5e24 is that it very much is more mechanics-first, narrative second than 5e. I mean, the lacking amount of lore and fluffy bits to bite into was rather shocking. And that's a very valid thing to complain about. There's other valid complaints, such as the tendency to label flesh-and-blood beings as fiends or elementals, but... he didn't.
The rest is just a messy break up.