D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24


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That’s not how humans work. The more we like something the more likely we are to not like a change to that thing no matter how small.
in that case a lot of people who liked 5e should not like 5.5, so I guess the evidence is not in your favor

If a person ties their livelihood to a product that they have no control over I’m sure it’s jarring when the capricious owners make changes that make it tougher for said person to keep making money off it.
the changes do not really make it harder to do a ‘the monsters know’ however, and he is releasing one for the 2024 MM

If anything it takes a new MM for him to be able to create a new book, so he should welcome one
 

In what ways do you see DMs able to optimize in a similar way to players?
DMs who feel their players are too powerful seek to increase the challenge of the game in two ways: harder monsters and fights and curtailing PC power via restrictions. Neither is bad in a void, but DMs can easily fall victim to either creating encounters that are death traps for anything but the most optimized players (an issue that Paizo frequently has in PF APs) or banning or crippling options (and not the obvious ones like silvery barbs or Twilight cleric). The worst is when both happen simultaneously and the DM creates scenarios where the PCs are fighting one hand tied behind their backs against Foes built to handle fully optimized characters which only leads players to find even more broken combos to survive which creates more bans and more challenge pushing.

Hence the arms race.
 

While I agree with a lot of his take, and am having some of the same issues with 2024 - particularly the “mechanics first, narrative…maybe?” approach, I don’t agree with his tone which implies that narrative first is objectively better. While I too prefer it, it’s literally just a preference. There’s no need to insult people with the “MOAR power” condescension if they’re just having fun with the style they enjoy.
 



All you need is "it isn't the same". That's all folks need to dislike a thing. I've seen it happen time and time again.

Literally nothing substantive could change, and you'd still have people inventing explanations for why their feelings are objectively correct responses, something driven by an inherent flaw, rather than simply..."I looked it up and it didn't please me."

Because, as said, it really isn't anywhere near so different as he claims!
yes, not that different, but the directional trend is there

It's not that it's a new thing and he didn't like it because it's new. It's that it was a badly-designed product, arising from bad priorities, which inherently pushed the game away from quality and toward inherently bad design.
he said nothing even remotely like that… talk about exaggerating things…
 

Ammann might not have said those exact words, but they seem to be implied in his original post with language like, "MOAR POWER," "ludicrous overuse," and "All three [books] are flawed." And plenty of people in this thread have been happy to chime in about 5e.2024's purported "design flaws," using Ammann's points as evidence.

All of these threads come down to the same basic points, again and again:

1. Person doesn't like 5e.2024 because of [x, y, z] (spawns some minor disagreement, usually suggestions to find a game that suits you better)
2. Because of that, 5e.2024 is poorly designed (20+ page thread)
 

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