D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

Lol. It is pretty crazy how you got like 95% of the way to being a flexible DM, but had to make a hard swerve at the last second because the call of the viking hat was simply too powerful. :)
Flexible doesn't mean bendy like a rubber band!! I'm all the way to flexible, just not 100% on everything. :P
 

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I tend to ignore that use case because I would never join a game that has a 10+ year old setting that also has a ton of built-in restrictions.
that use case seems to be the one you are arguing against though, ie the people saying ‘there are no tortles’ are talking about a long established setting, not something they are about to roughly sketch for a new campaign based on player interests
 

I am a deep roleplayer as a DM.

I roleplay elves like hundred year old magicians and dwarves like people who see in the dark and don't get poisoned.

So if I can't mentally craft something about the race physically or mentally, its banned unless you can do it.

All classes are allowed if somewhat balanced. I refuse to run D&D without magic so I don't have the headache that sones with banning classes.
 


Lol. It is pretty crazy how you got like 95% of the way to being a flexible DM, but had to make a hard swerve at the last second because the call of the viking hat was simply too powerful. :)
Let me pitch you on a potential project:

The Call of the Viking Hat

GM your games the old way, the manly way, the right way. Accept no input from lesser beings or (spits) popular culture.

A roleplaying supplement by TwoSix SixSeven
 

that use case seems to be the one you are arguing against though, ie the people saying ‘there are no tortles’ are talking about a long established setting, not something they are about to roughly sketch for a new campaign based on player interests
If you're making a long running campaign setting for D&D, it's even more imperative you build in a ton of flex room to allow for new concepts to be added over time.

Notice how FR and Eberron have tons of space to add new things into some little-visited corner of their lands? Also notice how Dark Sun's super-weird "we ethnically cleansed most of the common D&D races" makes adapting that setting much more challenging for modern gamers?
 


Age only matter for homebrew. There's a mountain of difference between a shared IP (like a WotC published setting) and the GM's passion project of hundreds of pages of Google Docs.

If you're making a long running campaign setting for D&D, it's even more imperative you build in a ton of flex room to allow for new concepts to be added over time.

Notice how FR and Eberron have tons of space to add new things into some little-visited corner of their lands? Also notice how Dark Sun's super-weird "we ethnically cleansed most of the common D&D races" makes adapting that setting much more challenging for modern gamers?

More than one of the examples where the pro Jedi Klingon & tortle crowd insisted the gm make revisions to fit were either in an official setting like eberron and darksun or outright asked if the same demand applied if the gm declined to accept something because it didn't fit an official setting the gm is using.

Edit:at one point there were even quotes supporting the GM from 3 different eberron books and one from Keith baker himself correcting a misconception being used to justify forcing the GM to allow players to bring literally anything published for d&d into eberron using those three
 


I disagree and here's why. The entire point of a compromise is to move off of your position towards the other side.

Here a player wanted a turtle person including visuals. That can't fully for reasons, so the DM offers the compromise of being the turtle person in all but visual. Now the player has the option to accept that compromise and move off of his position to having a turtle person, but that turtle person doesn't look like a turtle. If accepted, both parties have moved off of their positions towards the other side and met somewhere in the middle, in this case almost all the way to the player's side of things.

It's not capitulation to move towards the other side part way. That's by definition compromise. Capitulation is giving in 100% to the other party.
The framing of the question I responded too, did not fit the parameters you present here. It was two absolute, non-negotiable options: tortle PC and no tortles. If those are non-negotiable, then there is no compromise that is acceptable that allows one of those positions.

Look, I want to be clear. I am only discussing this to point out that such a stance is untenable. If the PC will play nothing except a character that looks like a turtle-person and the DM will not except turtle-people there is no compromise between those positions that is acceptable to the parties involved. If one of those parties does except a solution that doesn't involve their non-negotiable then they have not compromised they have capitulated.

Again, my post was simply to point out that if it is acceptable for a PC to not accept anything but a turtle person, then it is equally acceptable for the DM to not accept turtle-people. But those stances get us nowhere.
 

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