D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

At least first game. If everyone picked random crap I would be asking why they picked Eberron to begin with and kill the campaign before it started.
Eberron allows everything from base D&D. If they picked random crap, its because.... Its there in Eberron. Like, the older Eberron book is pretty comprehensive, sure, but the new one doesn't include goblins which are Very Important to Eberron. Heck, there's a reason that semi-official Eberron book Keith was involved in has Zinr Pact gnolls

The only 5E races that aren't specifically in Eberron are some of the MtG crew and like. C'mon, Leonin and Loxodon are easy fits in. Loxodon are probably less weird than Loxo who very much do exist there
 

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Eberron allows everything from base D&D. If they picked random crap, its because.... Its there in Eberron. Like, the older Eberron book is pretty comprehensive, sure, but the new one doesn't include goblins which are Very Important to Eberron. Heck, there's a reason that semi-official Eberron book Keith was involved in has Zinr Pact gnolls

The only 5E races that aren't specifically in Eberron are some of the MtG crew and like. C'mon, Leonin and Loxodon are easy fits in

Aware but it would kill my interest in running an Eberron game. DM has to have fun to.

When I ran Midgard for express I had a wizard tapping Leslie's and others picked Midgard races and classes. Players chose Midgard as well.
 
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Aware but it woukd kill my interest in running an Eberfon game. DM gas to have fun to.
Then why are you running Eberron, the setting that, as written in 3.5e, I could have a party made up of a Desmodu, a Dromite, a Duergar, a Domovoi and a Dracotaur, calling ourselves the D Squad?

That is rules as intended for Eberron allow everything, and no race currently in 5E has problems there outside of the Simic Hybrid, and the lore there anyway is 'you're a one off mutation' which is easy to homebrew into anything
 

Then why are you running Eberron, the setting that, as written in 3.5e, I could have a party made up of a Desmodu, a Dromite, a Duergar, a Domovoi and a Dracotaur, calling ourselves the D Squad?

That is rules as intended for Eberron allow everything, and no race currently in 5E has problems there outside of the Simic Hybrid, and the lore there anyway is 'you're a one off mutation' which is easy to homebrew into anything

Because ive owned Eberron since it was first released and its groen on me. Another boring anything goes book is boring.

Players haven't picked it in previous pitches so I've stopped offering it. Forge of the Artificer seems to have gotten a bit more traction.

I want my first Eberron game to have an artificer and ideally 3/5 wanting to play Eberron stuff.

Otherwise im not particularly interested in running it. Ive got FR for anything goes and Gondians for artificers.

Midgard would be more interesting for me. If im putting a year+ into it may as well enjoy it.
 

Eberron allows everything from base D&D. If they picked random crap, its because.... Its there in Eberron. Like, the older Eberron book is pretty comprehensive, sure, but the new one doesn't include goblins which are Very Important to Eberron. Heck, there's a reason that semi-official Eberron book Keith was involved in has Zinr Pact gnolls

The only 5E races that aren't specifically in Eberron are some of the MtG crew and like. C'mon, Leonin and Loxodon are easy fits in. Loxodon are probably less weird than Loxo who very much do exist there

Then why are you running Eberron, the setting that, as written in 3.5e, I could have a party made up of a Desmodu, a Dromite, a Duergar, a Domovoi and a Dracotaur, calling ourselves the D Squad?

That is rules as intended for Eberron allow everything, and no race currently in 5E has problems there outside of the Simic Hybrid, and the lore there anyway is 'you're a one off mutation' which is easy to homebrew into anything
You are totally incorrect

This bad misconception you are arguing was literally covered earlier in the thread complete with quotes from ECS ECG RftLW and Keith Baker himself.

It could be true for your eberron game, but that does not extend to the degree you are attempting to extend it beyond your eberron game
 

"There is not tortles in this world" is a campaign premise that is incompatible with tortles. That's it, it doesn't need any more justification.
I'm sorry, but calling that a "campaign premise" is...I have no words. That's not a campaign premise. It's not even a setting premise. It's literally just "I declare X!"

A "campaign premise", like a "story premise", is the central conceit or set of conceits around which the experience (campaign, story, show, composition, whatever) turns. Like the story premise of Harry Potter is, "What if there were a secret school for wizards and an unlikely nobody ended up going there?" Something as small as "this world doesn't have species X" is not a premise. It is simply a ban because the GM declared that it would be a ban.

Or, if I may, let me put it this way: The campaign premise is going to be either a thing you sell the players on, e.g. you include it in the elevator pitch, or something revealed through the act of playing the campaign and discovering the true situation at hand. If the GM gives you the elevator pitch, "This world doesn't have tortles", would you consider that a meaningful campaign? If the GM promises you revelations to come, and the revelation is "this world doesn't have tortles", would you be satisfied with that as the point, the draw, of the experience?

If not, then I don't see how anyone can argue that that is a campaign premise. A campaign premise either draws you in, or is the payoff for sticking around. The absence of various races isn't a campaign premise of Dark Sun, for example, it's just a choice the designers made. The highest, most succinct expression of the campaign premises of Dark Sun would be: "What does heroism look like in a world where mere survival is a pitched battle, and evil rules the shattered remains of the world?"
 

Because ive owned Eberron since it was first released and its groen on me. Another boring anything goes book is boring.

Players haven't picked it in previous pitches so I've stopped offering it. Forge of the Artificer seems to have gotten a bit more traction.

I want my first Eberron game to have an artificer and ideally 3/5 wanting to play Eberron stuff.

Otherwise im not particularly interested in running it. Ive got FR for anything goes and Gondians for artificers.

Midgard would be more interesting for me. If im putting a year+ into it may as well enjoy it.
Are you really going to dismiss the depth, maturity, and (yes!) realism* of Eberron with "Another boring anything goes book"?

*Major example, religion. Eberron religion is FAR more realistic than nearly every other official setting.
 

Why is there this persistent idea that DMs are forcing players to join games?
Why is there this persistent idea that rejecting a game is the easiest thing anyone ever does, and never has any negative consequences or reasons why people would be unwilling to do it?

Rejecting a game is not a trivial task. Rejecting any social engagement, especially if it's one where People Will Talk About It, is an extremely serious thing. I have, many, many times in my life, had to do things I outrightly hated, things I would rather have been nearly anywhere else doing nearly anything else, because the social cost of refusal was beyond my means to pay.

Let's not pretend that 100% of games are total absolute strangers incidentally interacting for two seconds and then if it isn't immediately a hit they move on. I have been ostracized from games because folks thought I was "too picky". I have gotten into games because the other people who applied to those games had a bad reputation and were quietly turned down because of it.

This is precisely the kind of environment where people being jerks get away with it, often for extended periods of time, if they are simply adroit enough to exploit the social situation. And guess what "I'm willing to GM games" is? An all-expenses-paid trip to the I Can Make Demands Of Anyone zone.
 

You are totally incorrect

This bad misconception you are arguing was literally covered earlier in the thread complete with quotes from ECS ECG RftLW and Keith Baker himself.

It could be true for your eberron game, but that does not extend to the degree you are attempting to extend it beyond your eberron game
The second one is confirming it. It all has a place in Eberron. There's entire sections of the later Monster Manuals detailing how to put things in there

Also like. The idea of excluding goblins or hobgoblins from an Eberron game because their stats were in another book, given the importance of them to the setting? Y'know, Dhakaani empire and all?
 


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