Hello I was wondering if this group of enemies would suffice against my players.
Enemies:
1) 1 Mind Flayer
2) 2 Grells
3) 1 Champion
4) 1 5th level spellcaster
Players
1) Half Orc Vengeance Paladin
2) Hill Dwarf Land Druid
3) Variant Human (great weapon master) Storm Herald Barbarian
4) Pompup (custom race that has the resistances of Fae and can deal 1 extra damage per long rest whether it is magic or melee) Lore Bard
5) Reborn Dragonborn Magus (custom class that mixes Fighter and Wizard together minus the spell book and has 1d8 hit points, has the same spell progression of a typical Wizard but half the spell slots).
Battlefield:
30ft x 40ft circular room.
Battle Plan:
My plan is to have the Champion stand in the middle of the room to distract and protect the mage and Mind Flayer.
Mind Flayer will be positioned at the 9 0 clock position using mind blast as the Mage prepares to counterspell the Bard and Druid.
The grells will hang on the ceiling and Mae their way to grapple the Druid and Bard.
Any adjustments I need to make to ensure this encounter is fair but difficult without being cheap?
Enemies:
1) 1 Mind Flayer
2) 2 Grells
3) 1 Champion
4) 1 5th level spellcaster
Players
1) Half Orc Vengeance Paladin
2) Hill Dwarf Land Druid
3) Variant Human (great weapon master) Storm Herald Barbarian
4) Pompup (custom race that has the resistances of Fae and can deal 1 extra damage per long rest whether it is magic or melee) Lore Bard
5) Reborn Dragonborn Magus (custom class that mixes Fighter and Wizard together minus the spell book and has 1d8 hit points, has the same spell progression of a typical Wizard but half the spell slots).
Battlefield:
30ft x 40ft circular room.
Battle Plan:
My plan is to have the Champion stand in the middle of the room to distract and protect the mage and Mind Flayer.
Mind Flayer will be positioned at the 9 0 clock position using mind blast as the Mage prepares to counterspell the Bard and Druid.
The grells will hang on the ceiling and Mae their way to grapple the Druid and Bard.
Any adjustments I need to make to ensure this encounter is fair but difficult without being cheap?






