I'm one of those people who think 3E is the best of the main line and quality has gone hill sinse. 6E is one of the worst edited and error prone RPG books I have ever owned. The sheer amount of errata is staggering.
Have been a fan since 1e, still have all the 1e/2e/3e books, and have most of the PDFs via bundles for 4e/5e/6e. The setting for me is 1e-3e, I didn't like the direction 4e-6e took the setting into. So whatever the system is, I'll always play the 2050-2070 era.
But, from my perspective SR 1e/2e/3e/4e/5e/6e are all a flawed horribly organized and edited mess. I just think that many folks are looking at older SR through rose tinted glasses called nostalgia. Fasa, FanPro, and CGL aren't the best companies when it comes to organization and editing... And it helps that back in the day, if you wanted to play SR, you had to swallow a LOT! So folks have already gotten used to those editions due to necessity, for new players they would be a horror imho!
Anarchy 1.0 was the other end of the spectrum for me, too rules light. Anarchy 2.0 looks a lot better, but as with most lighter rules implementation, there is something lost in translation. So I'm not yet sure that when/IF I ever run another game of SR, it will we Anarchy 2.0 or one of the SR rules sets.
As we currently play in (Foundry) VTT with our group, I think, with a LOT of work. I could get any SR edition to run a LOT more smoothly by just organizing the rules better and editing for consistency. My biggest gripe with SR was the piles of books I had to lug around, with essentially core systems distributed across many, many books. When you get the references sorted out, things would run a LOT smoother.
Things I learned, while Catalyst has the publishing rights for the TTRPG, SR is owned by Microsoft and they don't give a naughty word.
As far as I know MS only owns the SR computer game rights, just as with Battletech. And I can understand why MS doesn't do anything with it. When MS did something with it (Shadowrun 2007), the last game of FASA Interactive (a MS studio since 1999), most SR fans hated it with a passion, me included. Boston Lockdown looked good, but disappeared after the studio closed. Besides the old console games, the only successful SR games are imho the three made by HBS. And you saw what happened to that studio, they sold themselves to Paradox and the SR/BT fansbases were just too small niches (look at the KS revenue for each title). Paradox made it clear they wouldn't be making games of IPs they didn't own, so no SR/BT games from them, since then HBS was 'released' from Paradox, without any of the games they made. And most of the people that made the SR games no longer work at what's left of HBS...
I only see small studios ever making a licensed SR/BT game in the future and then only if they can make it relatively cheaply with tooling for a rather small niche. The moment the studio wants to grow, it'll drop the SR/BT IP in a heartbeat. Something like Cyberpunk 2077 and CD Projekt Red are extremely rare imho. I also suspect that the Cyberpunk IP was a LOT cheaper then the SR/BT IP to license, and you wouldn't have the licensing mess when you want to do animations and board/card games based on the IP.