• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Adv: The Path of Light; DM: ScorpiusRisk; Judge: Ozymandias79

stonegod

Spawn of Khyber/LEB Judge
Incarnation continues his magical assault, to no avail.
[sblock=OOC]EB Misses. Need a 14 on that, so he won't hit often. He has a great Will power that can keep it prone for a while, but I'm considering saving that until we need to flee. So make sure to give me that signal.[/sblock]
 

log in or register to remove this ad

Mal Malenkirk

First Post
"Yes!" The Warden shouts through gritted teeth, as he doges stray flingings of the beasts massive arms. "Why else would flee, TO the the Academy!"

-''Can't you guide us through the ritual? Holy or Arcane, we got a few talented people right here. Abd the beast is seriously neutered by my magic right now, we might have the time to pull it off.''
 

EvolutionKB

First Post
"If we can't get through this, we need to retreat. I can get to the horses if we need to run!"

[sblock=ooc]With my extra action from my mount I can get the horses more quickly to flee.[/sblock]
 

Lord Sessadore

Explorer
"The fight isn't over yet!" Raiyek swings at the demon, but his sword merely bounces off of the thing's hide. He grimaces in frustration and adds, "But we need to coordinate our strikes if we're going to hurt this thing!"
[sblock=OOC]Holy Strike vs. demon: misses. DC continues.

We are only one round into this beasty, and Hadrak has seriously hampered it, so I think we might as well give it a shot. Raiyek doesn't have much of a chance to hit though, so I'm thinking I'll have him aid one of the strikers in the future.

Also, it would be rather amusing to watch this fight since we're all shouting out things , haha.[/sblock][sblock=Raiyek stats]Raiyek Meliam - Male Elf Paladin (Palladys) 5
Passive Perception: 22, Passive Insight: 20; Low-light vision
AC:24(26), Fort:18, Reflex:19, Will:18 -- Speed:6
HP: 51/56, Bloodied:28, Surge Value:15, Surges Left:10/11
Resist 1 all
Action Points: 0, Second Wind
Powers
Holy Strike
Ardent Strike
Divine Challenge
Lay on Hands (3/3)
Piercing Smite
Strength from Valor
Virtue
Channel Divinity
Elven Accuracy
Oath of Enmity
Paladin's Judgment
Arc of Vengeance
Woundstitch Powder
Cloak of Resistance
Group Awareness: All non-elf allies within 5 squares of Raiyek gain a +1 bonus to Perception.
+2 power to AC til end of encounter.


http://l4w.wikia.com/wiki/L4W:pC:Raiyek_Meliam_(Lord_Sessadore)
[/sblock]
 
Last edited:

johnmeier1

Explorer
Georg concentrates to maintain his flaming sphere, commanding it to singe the creature. He then kicks his steed into motion and heads towards the other horses. Rurdev, let us gather the other horses.

[sblock=OOC] I really don't have much more than at wills with Georg, so get ready to flee if we have to. I just realized I have my action point, which might help, but my chance to hit is as low as Raiyek maybe.
Standard: Flaming Sphere 1d20+9=14 vs Reflex (the sphere can't aid since it can't flank, right?)
Minor: Sustain (9 damage on start of turn)
Move: Ride to G9
[/sblock]

[sblock=ministats]
Triggers: Shield (if AC/Ref hit by less than 4)
Status: +2 AC, Flaming Sphere (G0) does 9 fire damage to adjacent at start of turn
Init: +3 Speed: 5 Perception:14 Insight: 19
AC: 19 NAD:17/17/17
HP: 41/44 Surges: 8/10 Surge Value: 11 AP: 1
Languages: Common (Allarian), Dwarven
Str:8 Dex:13 Wis:15 Con:18 Int:18 Cha:10

Powers:
At Will: Winged Horde, Thunderwave, Cantrips
Encounter: Boots of Rapid Motion, Burning Hands, Fire Shroud, Second Wind, Shield, Staff of Defense
Daily: Flaming Sphere, Summon Magma Beast, Staff of Fiery Might, Cloak of Resistance

Full Character Sheet
[/sblock]
 

Nebten

First Post
Well, doin' nutin' will definatly git us killed! Ya' wanted da fight, let's bring it!

[sblock=OOC] Hadrak & Rudrev still need to act. With an assist, Dane can average 20 pod 50% of the time. Also if Raiyek keeps his DC on him, that'll focus its fire on him. If the baddy attacks else were, then he'll get an auto 5 of damage. If the ranged attackers are not confident that they'll hit, then maybe they can step up and assist and aid others. I feel we can do this, but we have to work together. Not everybody is going to get to do a glorious action, but sometimes that what has to be done to get the job done. It also looks like it might be a grid. But we have more then enough HSs to get through it all.

Or we can all just run away. [/sblock]
 

EvolutionKB

First Post
[sblock=ooc]My thing is, it seems to be regenerating everything we are throwing at it. Whatever is making it stronger needs to come off. I don't want to blow a daily and maybe hit(without an assist I'm at 25% for each attack.) I'll throw a twin strike at it for a round or two, but if things don't get better, I say we run. We'll be able to tell by then if we are even nicking the thing.[/sblock]

"You gather the horses, I'll hold it off for a second!" Rurdev astride his mount will his horse to attack while he chops at it with his axes, hoping to see wounds stay open, but he fails to even brush the creature's hide.
"Damn."
[sblock=Actions]
Free: Horse kick: horse kick (1d20+8=13, 1d6+5=7)
Standard: Twin strike: twin strike flanking quarry (1d20+12=13, 1d20+12=17, 1d10+5=12, 1d10+3=9, 1d6=3)
[/sblock]
 

Mal Malenkirk

First Post
[sblock=OOC]Hadrak asked a question to the warden and I am waiting for the answer.

For all we know, the beast regenerates ALL damage in one round until we dismiss the ritual protecting it.

Scorpius spelled out clearly in the Arcana Knowledge check that a ritual needs to be performed.

Earlier Arcana check said:
There may be a way to counter it, but it would take a large number of people working in unison. You feel like you've heard of it being succesfully done by special trained Jadeite soldiers before.

We got one 'specially trained jadeite soldiers' right here; the Warden. And we got several PCs trained in either Arcana, Religion or with the Ritual feat.

So I want to know if we can do something right now to destroy that annoying and possibly unlimited regeneration.
[/sblock]
 


ScorpiusRisk

First Post
[sblock=ooc]Sorry for the delay. I want to address Hadrak's question in pure ooc.

Yes, the Warden thinks it may be possible to enact the ritual while in combat. Here's how its going to go down mechanically. Each turn the Warden will use his standard action on the ritual. He needs to stay within 15 squares. He will not need to roll.

In order for his efforts to be any good, one person each round must assist him, a DC 20 Arcana check. Each round this is successful the demons bonuses go down a little bit. This needs to happen 5 times in order for the regeneration to be gone completely. Obviously, even a little bit helps.

If an additional 2 people use their standard to assist in a round and are successful, the bonus goes down by another one fifth.

So. . . Bare Minimum. You need 1 PC each round to roll a DC 20 Arcana. Standard Action. 5 rounds to takes the ritual down.

However . . . if 3 PCs each round to roll a DC 20 Arcana. Standard Action. 2.5 rounds to takes the ritual down.[/sblock]

Georg sees the flesh of the demon knit over and looks towards the Warden. It's power is being increased by a ritual that needs many to undo. Are there those at the academy who can counteract it?

"Yes!" The Warden shouts through gritted teeth, as he doges stray flingings of the beasts massive arms. "Why else would flee, TO the the Academy!"

Da fire is hot, bring down da' hammers.

Dane unleashes a series of fients and strikes with his axe, an unusual style not seen by the fighter before. He presses the advantage so he is able to hit vital areas easily.

[sblock=Actions]

Villian's Menace vs AC (1d20+11+2-2, 2d12+7=[18, 11, 2, -2], [11, 8, 7])
AC: 29 for 26 pod.
Dane gains +2 power bonus to attack rolls and a +4 power bonus to damage rolls against the target until the end of the encounter
[/sblock]

Dane focuses in on the demon and appears to have the advantage, for now.

Incarnation continues his magical assault, to no avail.
[sblock=OOC]EB Misses. [/sblock]

-''Can't you guide us through the ritual? Holy or Arcane, we got a few talented people right here. And the beast is seriously neutered by my magic right now, we might have the time to pull it off.''

"Well I uh. . ." Says the Warden, thinking things through as he ducks under the giant arm yet again. "I suppose so. It wouldn't be easy, or quick, but its possible."

"If we can't get through this, we need to retreat. I can get to the horses if we need to run!"

"The fight isn't over yet!" Raiyek swings at the demon, but his sword merely bounces off of the thing's hide. He grimaces in frustration and adds, "But we need to coordinate our strikes if we're going to hurt this thing!"

[sblock=OOC]Holy Strike vs. demon: misses. DC continues.
[/sblock]

Georg concentrates to maintain his flaming sphere, commanding it to singe the creature. He then kicks his steed into motion and heads towards the other horses. Rurdev, let us gather the other horses.

[sblock=OOC] I really don't have much more than at wills with Georg, so get ready to flee if we have to. I just realized I have my action point, which might help, but my chance to hit is as low as Raiyek maybe.
Standard: Flaming Sphere 1d20+9=14 vs Reflex (the sphere can't aid since it can't flank, right?)
Minor: Sustain (9 damage on start of turn)
Move: Ride to G9

**yeah I dont the think sphere can aid**
[/sblock]

Well, doin' nutin' will definatly git us killed! Ya' wanted da fight, let's bring it!

"You gather the horses, I'll hold it off for a second!" Rurdev astride his mount will his horse to attack while he chops at it with his axes, hoping to see wounds stay open, but he fails to even brush the creature's hide.
"Damn."
[sblock=Actions]
Free: Horse kick: horse kick (1d20+8=13, 1d6+5=7)
Standard: Twin strike: twin strike flanking quarry (1d20+12=13, 1d20+12=17, 1d10+5=12, 1d10+3=9, 1d6=3)
[/sblock]

[sblock=ooc]The Warden will base his actions off of Hadraks actions. If you want to try to break the ritual here and now, you can roll your assist and he will start things off.[/sblock]

-----------------------

Init!

Round 8

21; Dane; I1; 46/60; +2 power bonus to AC, -2 to attack rolls TENT, +2 power bonus to attack rolls and a +4 power bonus to damage rolls against the target until the end of the encounter; Acted
19; Raiyek; I3; 51/56; +2 power bonus to AC, -2 to attack rolls TENT; Acted
18; Georg; F9/G10; 41/44; Mounted, +2 power bonus to AC;
Flaming Sphere; E0; Acted
18; Incarnation; H10; 47/53; Superior Cover, +2 power bonus to AC, Stealth 15; Acted
18; Rurdev; D0/E1; 42/51; Mounted, +2 power bonus to AC, -2 to attack rolls TENT; Acted
12 Hadrak; I10; 52/52; +2 power bonus to AC, probably not hidden, +1 to all defense TENT if last action was a hit;
11; The Warden; G4/H5; Mounted, +2 power bonus to AC, -6 to attack rolls TENT;
10; Big Demon; F1/H3; -26 hp; Cursed, Quarry, Divine Challenge, -4 to damage rolls


Stats

Demon
AC 28 R 24

Map!

[sblock=Map]
OniAmbush11.png
[/sblock]

The thick black lines on the sides of the wagon represent the top cover on the wagon. They block Line of Sight.

Moving in and out of the wagon cost an additional square of movement.

You can also move the wagon, by getting in and driving it.

The boulders are about ten feet in height. Anyone who is not huge, and is adjacent to the rock can use it for superior cover. Anyone who is huge, and adjacent to the rock still receives cover.

You can climb a rock with an athletics check of some sort.
 

Remove ads

Top