[sblock=ooc]Sorry for the delay. I want to address Hadrak's question in pure ooc.
Yes, the Warden thinks it may be possible to enact the ritual while in combat. Here's how its going to go down mechanically. Each turn the Warden will use his standard action on the ritual. He needs to stay within 15 squares. He will not need to roll.
In order for his efforts to be any good, one person each round must assist him, a DC 20 Arcana check. Each round this is successful the demons bonuses go down a little bit. This needs to happen 5 times in order for the regeneration to be gone completely. Obviously, even a little bit helps.
If an additional 2 people use their standard to assist in a round and are successful, the bonus goes down by another one fifth.
So. . . Bare Minimum. You need 1 PC each round to roll a DC 20 Arcana. Standard Action. 5 rounds to takes the ritual down.
However . . . if 3 PCs each round to roll a DC 20 Arcana. Standard Action. 2.5 rounds to takes the ritual down.[/sblock]
Georg sees the flesh of the demon knit over and looks towards the Warden.
It's power is being increased by a ritual that needs many to undo. Are there those at the academy who can counteract it?
"Yes!" The Warden shouts through gritted teeth, as he doges stray flingings of the beasts massive arms. "Why else would flee, TO the the Academy!"
Da fire is hot, bring down da' hammers.
Dane unleashes a series of fients and strikes with his axe, an unusual style not seen by the fighter before. He presses the advantage so he is able to hit vital areas easily.
[sblock=Actions]
Villian's Menace vs AC (1d20+11+2-2, 2d12+7=[18, 11, 2, -2], [11, 8, 7])
AC: 29 for 26 pod.
Dane gains +2 power bonus to attack rolls and a +4 power bonus to damage rolls against the target until the end of the encounter
[/sblock]
Dane focuses in on the demon and appears to have the advantage, for now.
Incarnation continues his magical assault, to no avail.
[sblock=OOC]
EB Misses. [/sblock]
-''Can't you guide us through the ritual? Holy or Arcane, we got a few talented people right here. And the beast is seriously neutered by my magic right now, we might have the time to pull it off.''
"Well I uh. . ." Says the Warden, thinking things through as he ducks under the giant arm yet again. "I suppose so. It wouldn't be easy, or quick, but its possible."
"If we can't get through this, we need to retreat. I can get to the horses if we need to run!"
"The fight isn't over yet!" Raiyek swings at the demon, but his sword merely bounces off of the thing's hide. He grimaces in frustration and adds,
"But we need to coordinate our strikes if we're going to hurt this thing!"
[sblock=OOC]Holy Strike vs. demon:
misses. DC continues.
[/sblock]
Georg concentrates to maintain his flaming sphere, commanding it to singe the creature. He then kicks his steed into motion and heads towards the other horses. Rurdev, let us gather the other horses.
[sblock=OOC] I really don't have much more than at wills with Georg, so get ready to flee if we have to. I just realized I have my action point, which might help, but my chance to hit is as low as Raiyek maybe.
Standard: Flaming Sphere
1d20+9=14 vs Reflex (the sphere can't aid since it can't flank, right?)
Minor: Sustain (9 damage on start of turn)
Move: Ride to G9
**yeah I dont the think sphere can aid**
[/sblock]
Well, doin' nutin' will definatly git us killed! Ya' wanted da fight, let's bring it!
"You gather the horses, I'll hold it off for a second!" Rurdev astride his mount will his horse to attack while he chops at it with his axes, hoping to see wounds stay open, but he fails to even brush the creature's hide.
"Damn."
[sblock=Actions]
Free: Horse kick:
horse kick (1d20+8=13, 1d6+5=7)
Standard: Twin strike:
twin strike flanking quarry (1d20+12=13, 1d20+12=17, 1d10+5=12, 1d10+3=9, 1d6=3)
[/sblock]
[sblock=ooc]The Warden will base his actions off of Hadraks actions. If you want to try to break the ritual here and now, you can roll your assist and he will start things off.[/sblock]
-----------------------
Init!
Round 8
21; Dane; I1; 46/60; +2 power bonus to AC, -2 to attack rolls TENT, +2 power bonus to attack rolls and a +4 power bonus to damage rolls against the target until the end of the encounter; Acted
19; Raiyek; I3; 51/56; +2 power bonus to AC, -2 to attack rolls TENT; Acted
18; Georg; F9/G10; 41/44; Mounted, +2 power bonus to AC;
Flaming Sphere; E0; Acted
18; Incarnation; H10; 47/53; Superior Cover, +2 power bonus to AC, Stealth 15; Acted
18; Rurdev; D0/E1; 42/51; Mounted, +2 power bonus to AC, -2 to attack rolls TENT; Acted
12 Hadrak; I10; 52/52; +2 power bonus to AC, probably not hidden, +1 to all defense TENT if last action was a hit;
11; The Warden; G4/H5; Mounted, +2 power bonus to AC, -6 to attack rolls TENT;
10; Big Demon; F1/H3; -26 hp;
Cursed,
Quarry,
Divine Challenge, -4 to damage rolls
Stats
Demon
AC 28 R 24
Map!
[sblock=Map]
[/sblock]
The thick black lines on the sides of the wagon represent the top cover on the wagon. They block Line of Sight.
Moving in and out of the wagon cost an additional square of movement.
You can also move the wagon, by getting in and driving it.
The boulders are about ten feet in height. Anyone who is not huge, and is adjacent to the rock can use it for superior cover. Anyone who is huge, and adjacent to the rock still receives cover.
You can climb a rock with an athletics check of some sort.