Gray Shade
First Post
Under a full moon, near the peak of White Mountain, a blunt tower of gray stone whips into existence between thick patches of Autumn fog. A guard at the small town of Hazel, halfway down the mountain calls in his captain to see the apparition, and soon the whole of the town's meager populace stands on the wooden wall watching. The next morning, the Mayor's advisor, Hedrick, attempts to divine the meaning of the tower, but when he throws the bones, he is incapacitated and falls into a gibbering heap. Over the next week, harrowing signs appear for all to see: the miners throw extra glances to their tunnels' ceilings after a cave in claims three lives; tourists panning for gold abandon their vacations after seeing blood running in the water of the streams. The Mayor, his advisor still useless, sends a messenger to Rumbol, the city at the base of the mountain, on the river Crux, to recruit help. While waiting over the next two weeks, a cursed pall of blackness comes to rest upon the temple of Woden and none will enter save the Padre, and the Stone Tower continues to appear and disappear every night, fading in and out of existence like a blind man feeling for reality. From his bed, wracked with pain and confusion, Hedrick the Boneman cries out in languages dark and unknown and when he does slip back into Dwarven he only mutters of the full moon. The Mayor rules a doomed town.
He is not bright, but does understand that the source of the doom must be the stone tower
that moves like a ghost through the mists about the mount's peak. It appeared on a full moon, and he, and all the people of his town, fear what will happen at the next full moon.
With only a week left before the next full moon comes, the mercenaries from Rumbol arrive. Hazel's coffers are small, but a few so-called professional adventurers have answered the call.
As soon as they arrive in town, the Mayor meets them and pays them (half--other half when they return). He calls a town meeting for the next morning, and when the sun rises, all have assembled in the small town market. The town's folk do not need the situation explained. They can tell by looking at the sparse number of mercenaries. They know that some of their own are going to have to step forward to explore this tower and somehow stop whatever darkness it is causing.
The Mayor finishes his plea to the people, but there's really no reason for his begging. The people of Hazel are prideful and strong from enduring their harsh mining lifestyle and biting winters as the snow of White Mountain settles over them in two-foot drifts every year. The people of Hazel are good stock and understand their grim situation. The people answer the call to arms.
* * *
Howdy. I'd like to run an adventure entitled "Dark Deeds On White Mountain." What you just read was the introduction. I'm looking for a group of 5-6 characters. 2 or 3 of which will be the "professional adventures" and the rest of which will be "town’s people." See the following guidelines for the characters.
I'm stating now: I will expect everyone to post at least a couple times a week (hopefully more) as I really don't want this to stall out. Anyone who cannot keep up (I can understand the occasional real life duty keeping someone from posting, but you know what I mean), will be asked to duck out.
Feel free to submit both an adventurer and a townie if you want, but I'll only pick one character per player.
Please provide a short (2-3 sentence) history and short (2-3 sentence) description of your character. No need to make any longer than this as my belief is that the best characters become who they are during the adventure, not before it. This game world is pretty loose right now, so feel free to use your imagination in naming personalities and cities, etc. If I object, I'll let you know, but feel free to have some fun with this.
* * *
Professional Adventurer:
Introduction:
You were in the city of Rumbol, on the river Crux, a large town that acts as way-point for miners loading barges with their raw treasures. You may have been just passing through, or you may be a local, in any case, you find yourself in an avant-garde theater, where during the advertisements before the play, the crier tells of the dark plight of the town of Hazel, up above Crux on White Mountain. Swayed by the struggle of the people (and, a little by the 600 gp reward for help) you've made the two-day journey to Hazel to offer assistance. In Hazel, you are met by the Mayor.
A seemingly genuinely concerned and caring Human, he gives you half the reward for your help the night you arrive (the 300 gp extra) and asks you to attend a town meeting the next morning. You agree and when the sun rises you make your way the short distance to the town market where you stand along side the Mayor and the other professional(s) at the head of a crowd of about forty people, mostly Humans and Dwarves--all of Hazel.
Character details:
-Any race, class, and equipment from the core books; other classes, races, equipment, etc. only by my individual permission
-3rd level character
-32 point buy
-No evil alignments
-2,700 Gold worth of equipment, Plus 300 gold more in cash (that the Mayor paid you the night before--you will be free to spend this as the adventure begins in the local shops, but since you did not have it before you arrived, you cannot use it toward starting gear)
* * *
Town's Person:
Introduction:
You've been a citizen of Hazel for years, if not your entire life. Hazel has always been a good home, and you've plied your trade well there and made many friends. You've survived raids by Orcs, Goblins, and once even a Troll from the shaded (South) side of White Mountain. Perhaps you've journeyed outside the town and adventured a little, perhaps not; in either case, you were in town when the tower first appeared and have seen it and its ill signs with your own horrified eyes over the last three weeks. You know the Mayor sent a runner for professional adventurers to solve the problem, but you also know that Hazel is not their town. It's yours, and you're not about to stand idly by while it's threatened. When the Mayor calls the town meeting, you're one of the first ones there.
Character details:
-Any race, class, and equipment from the core books; other classes, races, equipment, etc. only by my individual permission
-2nd level character PLUS two levels of a single NPC Class (from DMG: Adept, Aristocrat, Commoner, Expert, or Warrior as would be appropriate to whatever job the character does
around town) (add the NPC levels on top of your character as "free" levels, once the character is made as 2nd level add to that the skill points, class abilities, hit points, etc.; HOWEVER, do NOT give yourself the +1 feat and +1 ability point for making 3rd and 4th levels, as I will not count the levels when figuring experience)
-32 point buy
-Good alignments only
-2,300 Gold worth of equipment.
-Bonus language of Dwarven, as most of the miners in Hazel are Dwarven and the language is heavily used
-Bonus skills of 4 levels of Knowledge: local; and 2 levels of Survival
-Feel free to choose your character's profession, however, I will have final say. This is a small mining town, so some definite characters to choose from include: Miner; Tourist Director (for the tourists who come up to pan for gold); Blacksmith; Sheriff; Woodworker; etc.
* * *
Good luck and have some fun!
Oh, and when you post a character submission, please sblock it, both to save space, AND to provide for the realism of not knowing everything about all the other characters (yeah, and this means please don't look at other submissions). Characters will be choosen on quality, not on who submits first, so don't be afraid to submit a guy even if there's several already submitted. I'd like to get this up and running by Tuesday the 13th, so get guys in before then. Thanks!
He is not bright, but does understand that the source of the doom must be the stone tower
that moves like a ghost through the mists about the mount's peak. It appeared on a full moon, and he, and all the people of his town, fear what will happen at the next full moon.
With only a week left before the next full moon comes, the mercenaries from Rumbol arrive. Hazel's coffers are small, but a few so-called professional adventurers have answered the call.
As soon as they arrive in town, the Mayor meets them and pays them (half--other half when they return). He calls a town meeting for the next morning, and when the sun rises, all have assembled in the small town market. The town's folk do not need the situation explained. They can tell by looking at the sparse number of mercenaries. They know that some of their own are going to have to step forward to explore this tower and somehow stop whatever darkness it is causing.
The Mayor finishes his plea to the people, but there's really no reason for his begging. The people of Hazel are prideful and strong from enduring their harsh mining lifestyle and biting winters as the snow of White Mountain settles over them in two-foot drifts every year. The people of Hazel are good stock and understand their grim situation. The people answer the call to arms.
* * *
Howdy. I'd like to run an adventure entitled "Dark Deeds On White Mountain." What you just read was the introduction. I'm looking for a group of 5-6 characters. 2 or 3 of which will be the "professional adventures" and the rest of which will be "town’s people." See the following guidelines for the characters.
I'm stating now: I will expect everyone to post at least a couple times a week (hopefully more) as I really don't want this to stall out. Anyone who cannot keep up (I can understand the occasional real life duty keeping someone from posting, but you know what I mean), will be asked to duck out.
Feel free to submit both an adventurer and a townie if you want, but I'll only pick one character per player.
Please provide a short (2-3 sentence) history and short (2-3 sentence) description of your character. No need to make any longer than this as my belief is that the best characters become who they are during the adventure, not before it. This game world is pretty loose right now, so feel free to use your imagination in naming personalities and cities, etc. If I object, I'll let you know, but feel free to have some fun with this.
* * *
Professional Adventurer:
Introduction:
You were in the city of Rumbol, on the river Crux, a large town that acts as way-point for miners loading barges with their raw treasures. You may have been just passing through, or you may be a local, in any case, you find yourself in an avant-garde theater, where during the advertisements before the play, the crier tells of the dark plight of the town of Hazel, up above Crux on White Mountain. Swayed by the struggle of the people (and, a little by the 600 gp reward for help) you've made the two-day journey to Hazel to offer assistance. In Hazel, you are met by the Mayor.
A seemingly genuinely concerned and caring Human, he gives you half the reward for your help the night you arrive (the 300 gp extra) and asks you to attend a town meeting the next morning. You agree and when the sun rises you make your way the short distance to the town market where you stand along side the Mayor and the other professional(s) at the head of a crowd of about forty people, mostly Humans and Dwarves--all of Hazel.
Character details:
-Any race, class, and equipment from the core books; other classes, races, equipment, etc. only by my individual permission
-3rd level character
-32 point buy
-No evil alignments
-2,700 Gold worth of equipment, Plus 300 gold more in cash (that the Mayor paid you the night before--you will be free to spend this as the adventure begins in the local shops, but since you did not have it before you arrived, you cannot use it toward starting gear)
* * *
Town's Person:
Introduction:
You've been a citizen of Hazel for years, if not your entire life. Hazel has always been a good home, and you've plied your trade well there and made many friends. You've survived raids by Orcs, Goblins, and once even a Troll from the shaded (South) side of White Mountain. Perhaps you've journeyed outside the town and adventured a little, perhaps not; in either case, you were in town when the tower first appeared and have seen it and its ill signs with your own horrified eyes over the last three weeks. You know the Mayor sent a runner for professional adventurers to solve the problem, but you also know that Hazel is not their town. It's yours, and you're not about to stand idly by while it's threatened. When the Mayor calls the town meeting, you're one of the first ones there.
Character details:
-Any race, class, and equipment from the core books; other classes, races, equipment, etc. only by my individual permission
-2nd level character PLUS two levels of a single NPC Class (from DMG: Adept, Aristocrat, Commoner, Expert, or Warrior as would be appropriate to whatever job the character does
around town) (add the NPC levels on top of your character as "free" levels, once the character is made as 2nd level add to that the skill points, class abilities, hit points, etc.; HOWEVER, do NOT give yourself the +1 feat and +1 ability point for making 3rd and 4th levels, as I will not count the levels when figuring experience)
-32 point buy
-Good alignments only
-2,300 Gold worth of equipment.
-Bonus language of Dwarven, as most of the miners in Hazel are Dwarven and the language is heavily used
-Bonus skills of 4 levels of Knowledge: local; and 2 levels of Survival
-Feel free to choose your character's profession, however, I will have final say. This is a small mining town, so some definite characters to choose from include: Miner; Tourist Director (for the tourists who come up to pan for gold); Blacksmith; Sheriff; Woodworker; etc.
* * *
Good luck and have some fun!
Oh, and when you post a character submission, please sblock it, both to save space, AND to provide for the realism of not knowing everything about all the other characters (yeah, and this means please don't look at other submissions). Characters will be choosen on quality, not on who submits first, so don't be afraid to submit a guy even if there's several already submitted. I'd like to get this up and running by Tuesday the 13th, so get guys in before then. Thanks!
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