I don't really care one way or the other. But if I try to list pros and cons, I find plenty of pros and few if any cons.
Pros:
Saves on text in the finished book; if every example in the book stated a different character of different concept it would take more text to express the example...
I'm an advocate for 1 core rulebook and everything else optional. The starter boxed set is a great idea to get folks started, maybe allow them to advance to level 3 or something. It has been a long time since a version of the game existed that seemed properly targeted towards kids who can't...
First off, I love rolling hit points. Yes, it sucks when you roll a 1 but when you roll high it's great. Part of the fun of gaining a level. So I'm not a fan of HP acquisition being constants. I'd like to think I'm not alone in this.
Secondly, ALL of my players enjoy the old-school feel of...
The breakdown of Fortitude, Will, and Reflex worked well in 3e. Made perfect sense, nobody every wondered which to use for what circumstance. I honestly hope it makes its way to DnDNext.
4e's use of the effect occurring then making a player make a save each turn until he shruggs off effects...
I understand your point of view but in reality it works pretty well. In one session one player might get one more point than another player, but in the next session it balances out. As I said I've used this system for years AD&D 1st and 2nd editions and with Basic. I even adapted it to use...
I still think you need some sort of system, even if it's lite and story-based like I provided as a suggestion in the original post. Experienced DMs can hand out levels on a more arbitrary basis, sure. But we don't want DnDNext to only appeal to existing experienced DMs and players, right? It...
First off, let me say that I'm one to claim there are certain sacred cows to D&D... things that have just always been there. For instance, ability scores should be 3-18, even though we only use the modifier for things now. Spells are memorized or prepared in a "Vancian" system. Halflings are...
Compromise. Offer increase at a very slow rate. +1 every 5 levels, or at levels 10 and 20 and that's it. Or allow attribute development at the expense of skill ranks or something, representing honing of natural talent.
Basic D&D: Small quantity of rules resulted in reliance in DM judgement, giving an assumed authoritative role to the DM that today isn't there. When we played Basic D&D, there were no rules lawyers because the rules weren't so strict and we were playing in a story being constructed by our...
wow this thread got big when I wasn't looking. Meant to read it all before posting, but it's a lot of stuff to read. As I skim, I see a lot of folks have my same opinion.
Being an old-schooler, I've always liked the "Vancian" system. It might just be that I was raised on it, or might be...
Classes should be few in number and have a relatively large amount of customization options. I'm in favor of only four classes, ever, in the whole game (Fighter/Thief/Magic-User/Cleric) with a pre-defined strong archetypical set of abilities, but then add multi-classing possibilities and...
No.
Roles are unnecessary constructs designed to define a limited type of behavior already present in the class and the choices you make to customize it through skills and class options/features. I take on a role in a party by action and capability, not because I have a word saying I do...