We were on hiatus for a while after having a kid but will be looking for to start again soon. Hours a little more constrained, but would be Monday evenings. We also like to meet people in person first.
My wife and I are looking to host a weekly game night, and are looking for some folks to join us. We are both mid-30's professionals who want a regular chance to play board games and RPG's.
Who: 2-4 mature gamers. Newbies welcome. We both work at Texas Tech University, and would not be...
So they dusted off the Shaman and slapped a Ranger label on it? Why can't we just have another non-magic option? We only have a few classes in the entire game that don't use magic.
You make some good points that I'll have to chew on more.
Re: Tavern Brawler:
Upping the damage die basically makes it a must-have feat for monks. I would counsel against this.
The problem seems to arise from the fact that level 1 monks are underwhelming. This is one of my niggles with the...
People that dislike spell casting rangers can say "multi class druid!"
People that like them can say "play a fighter or rogue!"
Either is reasonable as a default option, but I still dislike spell casting rangers because I don't like it when non-magical abilities that a skilled character might...
There's nothing special about first level. First level just denotes a certain level of competence. If you don't want to run campaigns for characters at that level of competence, don't run at first level.
I'm extremely excited to play some 5th ed., but what most impresses me is the way they've conducted the process leading up to it. It was not just a transparent but a genuinely sincere attempt to involve the fans in the creation of the game and to get it right.
Most of the complaints, IME, have been nitpicking. For example, I'm a bit worried about fighting styles and don't like multiple attacks; these are minor concerns easily fixed with house rules. Overall, the general atmosphere seems to be one of excitement.
Action surge isn't overpowered.
But 8 attacks with a 2d6 great sword rerolling 1's and 2's will be incredibly annoying.
Here's hoping they have a deadly strike option in the DMG for those of us that dislike multi-attacks.
Complete Book of Elves REVISITED. If I don't get a completely ludicrous and unbalanced set of options for Elves in the first 6 months I'm out. Forever.
(Just kidding. And full disclosure: my 7th grade self loved that book.)
I just don't see those as problems. If its legitimately part of the character's early concept then the level in the second class should happen early. Ideally, they would introduce rules for starting off multiclassed to support such characters.
I'm perfectly willing to accept story limitations...