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This and speed of play. It really take a long time for the players to accomplish anything since the combats take so long. Don't get me wrong, the combats are fun but adventures sometimes don't seem to go anywhere. Compare to BECMI where combats are really fast and you get a lot of "adventuring"...
I must say that I have had some compunctions about using the black dragon as written but DracoSuave has dispelled most of them. Most since almost every other monster from the monster manual is more or less fightable with the tank and spank method and the black dragon is not. I can imagine for...
True, I only showed damage vs. equal lvl skirmishers and the avenger used a Fullblade instead of an executioners axe. While I do feel that modeling lvl appropriate opponents gives a pretty good picture of how the damage scales the executioners axe is over all a better choice for the avenger...
Thank you for the file. The thing is that assuming the ranger and avenger both take superior weapons, find appropriate items and take weapon focus the ranger comes out on top unless the avenger has it's censure damage. If the avenger on the other hand gets censure damage it does more damage then...
The funny thing with the avenger is that the censure has to trigger every turn or you are doing less damage then any other striker out there. If it triggers you are doing on par with the encounter powers and with your at wills you will be doing a little bit more compared to the Barbarian...
We are thinking about using minions as are in heroic tier, give minions in paragon tier a save not to die and give minions in epic +5 to that save.
In our experience minions work fine in heroic but later on they kind of fall apart. This scheme seems to work well in paragon but it is not play...
Our group settled for flat hexes or brick shaped squares. Works great in most cases, we even got our blasts and burst in shape. The hardest part of of hexes is how many squares a large creature is going to take (a triangle).
For me and my group minions have actually helped tremendously with suspension of disbelief. When we where playing before we usually had discussions with new playerds that went something like this:
Player: So I shove my great sword through his belly, (rolles dies) hit he dies.
DM: Nope you...
Yes they are aware of what effect the power has on them. In the last paragraph on page 57 in the PHB.
"Whenever you affect a creature with a power, that creature knows exactly what you have done to it..."
Planar Sailing is absolutely right. The big problem is archers taking twin strike. Is we look at the twin strike vs. careful attack when the TWF has a +0 short sword and both of them have a +3 longsword the numbers aren't very impressive for twin strike at all
Or [tohit offhand]*[offhand...
I had a quick look at this myself and did some basic math.
This is about the difference between careful attack and twin strike.
Where
x=basic damage for the weapon
a=the chance to hit
HQ=hunter quarry
I have assumed that both the main and off hand weapon are the same with the same...
This sounds like an excellent way to use the temporary HP rule. On the off chance that the minion survives the attack I won't have to track the spare HP. Consider this "borrowed". :)