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Archetypal vs. Menu-style characters

Would your prefer D&D to based on an Archetypal or Menu-based approach

  • Archetypal

    Votes: 133 64.3%
  • Menu-based

    Votes: 74 35.7%


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TheAuldGrump

First Post
Psion said:
I will?

No, I'll find that someone thinks that you can really tell me how balanced a given set of abilities will be in my particular game, and that it won't vary between my game and anyone elses, and that the value of a set of abilities can fairly be evaluated by adding up some guesswork values assigned to their component abilities.

Let's just say confidence is not high.

Heh, you stole the words from my mouth man, the words from my mouth!

Though I might have said, no - you have a poorly designed spreadsheet... I prefer the 'how does it work in my game?' approach.

About the only class I think is overpowered is the cleric, and considering how hard it used to be in my game to convince somebody to play one I am kind of glad for it...

The Auld Grump
 
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resistor

First Post
Honestly, I prefer Archetypal for a reason that nobody seems to have mentioned: I like my characters to be different.

I hate systems that, for instance, make a psioni the same as a mage with some "Mental" trait. I want psionics to have a different flavor from magic, and I want the rules I play with to support that!

Additionally, I want my Barbarians to be mechanically different from my Fighters. Again, if they've got separate flavors I want the mechanics to support them differently.

The archetypal system reinforces setting flavor, particularly in new/inexperienced groups.
 

fanboy2000

Adventurer
resistor said:
Honestly, I prefer Archetypal for a reason that nobody seems to have mentioned: I like my characters to be different.

I think the reason that hasn't been mentioned yet is that it goes against most people's intuition. It dosen't occur to most people that many barbarians and fighters will be the same, mechanically, in a menu-driven character creation system.
 

Gez

First Post
Asmor said:
Just doesn't work, man, it's gotta be in-line.

I just feel like pointing out that

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Asmor

First Post
Testing

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In the very likely event this doesn't work, how do you post the image inline?
 

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JoeGKushner

First Post
Mouseferatu said:
Archetypal, definitely. I like "menu-driven" characters (I love that turn of phrase, BTW), and I wouldn't even mind seeing D20 fantasy games or optional D&D rules that allow them. But core D&D should always have classes, IMO.

Sounds about right to me.
 

JoeGKushner

First Post
EricNoah said:
I like a combination -- core classes with many options (including feats, but also class feature trees like with the new ranger and monk classes).

This is one of the things I really enjoyed about Arcana Unearthed/Evolved in that it has variants built into it via the Champion/Witches, and other classes. 3.5 took the game in the right step, but needs to go a little further. For example, AEG's Mercenaries book had the Mercenary Ranger which could pick almost all of it's abilities, including to spellcast or not to spellcast.
 

PJ-Mason

First Post
fanboy2000 said:
I think the reason that hasn't been mentioned yet is that it goes against most people's intuition. It dosen't occur to most people that many barbarians and fighters will be the same, mechanically, in a menu-driven character creation system.

The won't be anymore the same than they are right now in the core system. The only reason that characters would be the same in a menu or point based system is if the player built them exactly the same. At least in a menu system (like in Unearthed Arcana, i personally am not interested in point systems i already have plenty of them) you have the ability to build the type of barbarian you want. Your Warrior character could choose the rage ability and some sneak attack and be the Quiet Fury, or any other combo you can think up of class abilities and feats and skill list choices, etc. Thats a superior option than trying to build a 1001 class archetypes to try and cover all the bases, which is not possible. But, hey, thats just one man's opinion! :)
 

fanboy2000

Adventurer
PJ-Mason said:
The won't be anymore the same than they are right now in the core system. The only reason that characters would be the same in a menu or point based system is if the player built them exactly the same. At least in a menu system (like in Unearthed Arcana, i personally am not interested in point systems i already have plenty of them) you have the ability to build the type of barbarian you want. Your Warrior character could choose the rage ability and some sneak attack and be the Quiet Fury, or any other combo you can think up of class abilities and feats and skill list choices, etc. Thats a superior option than trying to build a 1001 class archetypes to try and cover all the bases, which is not possible. But, hey, thats just one man's opinion! :)
1. I'm not saying they will be exactly the same.

2 Menu-based systems (particularly ones with no randomness) have a tendency to lead to min/maxing, and that leads to a lot of sameness. In a menu-based system, you only have one class to min/max. (So to speak, I realize the point is that there are no classes.) With an archetypical system, you have several classes to min/max.
 
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