Asmor
First Post
Hand of Evil said:Manange Attachments...or is that just for CS Accounts...
Just doesn't work, man, it's gotta be in-line.
Hand of Evil said:Manange Attachments...or is that just for CS Accounts...
Psion said:I will?
No, I'll find that someone thinks that you can really tell me how balanced a given set of abilities will be in my particular game, and that it won't vary between my game and anyone elses, and that the value of a set of abilities can fairly be evaluated by adding up some guesswork values assigned to their component abilities.
Let's just say confidence is not high.
resistor said:Honestly, I prefer Archetypal for a reason that nobody seems to have mentioned: I like my characters to be different.
Asmor said:Just doesn't work, man, it's gotta be in-line.
Mouseferatu said:Archetypal, definitely. I like "menu-driven" characters (I love that turn of phrase, BTW), and I wouldn't even mind seeing D20 fantasy games or optional D&D rules that allow them. But core D&D should always have classes, IMO.
EricNoah said:I like a combination -- core classes with many options (including feats, but also class feature trees like with the new ranger and monk classes).
fanboy2000 said:I think the reason that hasn't been mentioned yet is that it goes against most people's intuition. It dosen't occur to most people that many barbarians and fighters will be the same, mechanically, in a menu-driven character creation system.
1. I'm not saying they will be exactly the same.PJ-Mason said:The won't be anymore the same than they are right now in the core system. The only reason that characters would be the same in a menu or point based system is if the player built them exactly the same. At least in a menu system (like in Unearthed Arcana, i personally am not interested in point systems i already have plenty of them) you have the ability to build the type of barbarian you want. Your Warrior character could choose the rage ability and some sneak attack and be the Quiet Fury, or any other combo you can think up of class abilities and feats and skill list choices, etc. Thats a superior option than trying to build a 1001 class archetypes to try and cover all the bases, which is not possible. But, hey, thats just one man's opinion!