[Grim Tales] Slavelords Of Cydonia [full]

Hjorimir said:
Equipment

Colt 45 Peacemaker (Colt SA Army Handgun)
.45 Derringer (in boot, of course)
3 Speed Loaders

Sorry to be a hopeless nitpick, but there's no such thing as a "speed-loader" for a Colt SAA revolver. They have loading gates (1 cartridge is removed or inserted at a time). The whole cylinder can be removed, but not quickly.

In "Pale Rider", Eastwood used blackpowder Remingtons. I don't remember if they were converted to cartridge firing (a somewhat common arrangement in the early cartridge era). This involves a new cylinder in which rounds are inserted and then a cover is placed over them. The entire wheel is then inserted into the frame. To reload more quickly, an entire new set of wheel, cartridges, & cover can be replaced. While this is innovative, I would expect a break-top Smith or Webley to be faster on reload.
 
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solomoncane said:
Sorry to be a hopeless nitpick, but there's no such thing as a "speed-loader" for a Colt SAA revolver. They have loading gates (1 cartridge is removed or inserted at a time). The whole cylinder can be removed, but not quickly.

I appreciate you keeping us honest.

It will be easier for everyone if you try to keep your firearms needs rather inspecific.

IE

Snub-nose .45 revolver
.50 Lever action rifle

etc.

Once I set the date at which we're playing, I'll see what I can do to accomodate everyone.

And although I am sure it will further annoy solomoncane, we'll be very generous with ammo. You should expect to be able to share .45 cartridges from pistol to pistol and rifle to rifle. This just makes things more playable for everyone and adds a group "resource management" dynamic that I rather like.
 

Hjorimir said:
I did a little research on the equipment. Hope everything is fine with you, Wulf.

I'll edit below, inline.

Fast 3
Reputation +1
Action Points
Speed 30 feet
Initiative +5

STR 12
DEX 16
CON 14
INT 10
WIS 8
CHA 13

Hit Points 24
MDT: 14
BAB +2
Defense +4

Saving Throws
Fort +3
Ref +5
Will +0

Core Skills (ranks)
Craft: Gunsmith +3 (3)
Knowledge: US Law +1 (2)
Profession: Gambler +1 (2)
Bluff +4 (3)
Concentration +4 (2)
Intimidate +7 (6)
Listen +1 (2)
Ride +8 (5)
Sleight of Hand +8 (5)

Feats
Armor Proficiency Light
Simple Weapons Proficiency
Personal Firearms Proficiency
Dodge
Mobility
Point Blank Shot

Talents
Improved Reaction
Evasion

Equipment
Colt 45 Peacemaker (Colt SA Army Handgun)
D 2d6, Range 30.
.45 Derringer (in boot, of course)
D 2d6, Range 20.
3 Speed Loaders
50 .45 ammo (fits both handguns)
.45 handgun ammo-- we're going to standardize across the party

.50 Model 86 Winchester Lever Action (“The gun that won the west!” Holds 9 rounds)
This gun may be too "new..." I will update you when I have seen all six characters.
50 .50 WCF ammo
Survival pack (compass, flints, rope, etc.)
Bowie knife
1d6, 19-20 x2
Blanket
Horse, stallion gelding (It was a horrible accident-- don't ask.)
Outfit (Boots w/ spurs; Duster, long coat, tan; Hat, black; Gloves)


dodgecity8.jpg
[/QUOTE]
 

Wulf Ratbane said:
Post the stats-- classes, feats, and skills-- and the bones of the concept, and together we'll worry about why he's hanging out with the rest of the group.

Me = at office
GT Book = at home

Will it be okay if I post my character in full tomorrow? I'm reconsidering him now. Looks like the party could use a melee fighter -- someone nice and beefy. A strong/tough combo, perhaps. Maybe an Irish boxer or an Eastern European Dock worker. He could, perhaps, be Brigitte's "bodyguard" (pun intended).

Str:15, Con: 14, Dex 13, Cha 12 Wis 10 Int 8
 

Wulf Ratbane said:
And although I am sure it will further annoy solomoncane, we'll be very generous with ammo. You should expect to be able to share .45 cartridges from pistol to pistol and rifle to rifle. This just makes things more playable for everyone and adds a group "resource management" dynamic that I rather like.

No problem--annoy away. I usually annoy my wife with my gun-nut technical critique during a film. Believe me, I've learned to know when to shut up. :\
 

nakia said:
Me = at office
GT Book = at home

Will it be okay if I post my character in full tomorrow? I'm reconsidering him now. Looks like the party could use a melee fighter -- someone nice and beefy. A strong/tough combo, perhaps. Maybe an Irish boxer or an Eastern European Dock worker. He could, perhaps, be Brigitte's "bodyguard" (pun intended).

Str:15, Con: 14, Dex 13, Cha 12 Wis 10 Int 8

I'm sorry to stereotype, but what about a Chinese railroad worker with some secret training.

Then there was that story about a Eurasian Shao-Lin monk fleeing to America because of a murder wrap ... :)
 

solomoncane said:
No problem--annoy away. I usually annoy my wife with my gun-nut technical critique during a film. Believe me, I've learned to know when to shut up. :\

Technically I suppose someone could opt to use .44 Winchester cartridges, which would fit both revolvers and longarms...
 

nakia said:
Will it be okay if I post my character in full tomorrow? I'm reconsidering him now.

You really should focus on playing what you want to play, since the adventure is going to get pretty crazy pretty quickly and you can multiclass later in any direction you want to go.
 

solomoncane said:
I'm sorry to stereotype, but what about a Chinese railroad worker with some secret training.

Then there was that story about a Eurasian Shao-Lin monk fleeing to America because of a murder wrap ... :)

No ninjas! :p

I kinda want to play a bruiser; it's something I've never really done before. And it will help my posts, I think: "Karl hits it in the mouth."

Found some images that may work:
 

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nakia said:
No ninjas! :p

I kinda want to play a bruiser; it's something I've never really done before. And it will help my posts, I think: "Karl hits it in the mouth."

Found some images that may work:

Hah! Love that second picture...Irish dockworkers unite!

~ OO
 

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